下面列出了javax.sound.sampled.FloatControl#Type ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}
private FloatCtrl(long controlID, FloatControl.Type typ,
float min, float max, float precision, String units) {
super(typ, min, max, precision, 1000, min, units);
this.controlID = controlID;
}