下面列出了android.os.Trace#traceCounter ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
int sendInputEventOnMainLooperLocked(PendingEvent p) {
if (mCurChannel != null) {
if (mCurSender == null) {
mCurSender = new ImeInputEventSender(mCurChannel, mH.getLooper());
}
final InputEvent event = p.mEvent;
final int seq = event.getSequenceNumber();
if (mCurSender.sendInputEvent(seq, event)) {
mPendingEvents.put(seq, p);
Trace.traceCounter(Trace.TRACE_TAG_INPUT, PENDING_EVENT_COUNTER,
mPendingEvents.size());
Message msg = mH.obtainMessage(MSG_TIMEOUT_INPUT_EVENT, seq, 0, p);
msg.setAsynchronous(true);
mH.sendMessageDelayed(msg, INPUT_METHOD_NOT_RESPONDING_TIMEOUT);
return DISPATCH_IN_PROGRESS;
}
Log.w(TAG, "Unable to send input event to IME: "
+ mCurId + " dropping: " + event);
}
return DISPATCH_NOT_HANDLED;
}
void finishedInputEvent(int seq, boolean handled, boolean timeout) {
final PendingEvent p;
synchronized (mH) {
int index = mPendingEvents.indexOfKey(seq);
if (index < 0) {
return; // spurious, event already finished or timed out
}
p = mPendingEvents.valueAt(index);
mPendingEvents.removeAt(index);
Trace.traceCounter(Trace.TRACE_TAG_INPUT, PENDING_EVENT_COUNTER, mPendingEvents.size());
if (timeout) {
Log.w(TAG, "Timeout waiting for IME to handle input event after "
+ INPUT_METHOD_NOT_RESPONDING_TIMEOUT + " ms: " + p.mInputMethodId);
} else {
mH.removeMessages(MSG_TIMEOUT_INPUT_EVENT, p);
}
}
invokeFinishedInputEventCallback(p, handled);
}
private void handleLightSensorEvent(long time, float lux) {
Trace.traceCounter(Trace.TRACE_TAG_POWER, "ALS", (int) lux);
mHandler.removeMessages(MSG_UPDATE_AMBIENT_LUX);
if (mAmbientLightRingBuffer.size() == 0) {
// switch to using the steady-state sample rate after grabbing the initial light sample
adjustLightSensorRate(mNormalLightSensorRate);
}
applyLightSensorMeasurement(time, lux);
updateAmbientLux(time);
}
/**
* Dismisses the color fade surface.
*/
public void dismissColorFade() {
Trace.traceCounter(Trace.TRACE_TAG_POWER, COUNTER_COLOR_FADE, 100);
if (mColorFade != null) mColorFade.dismiss();
mColorFadePrepared = false;
mColorFadeReady = true;
}
@Override
public void run() {
mColorFadeDrawPending = false;
if (mColorFadePrepared) {
mColorFade.draw(mColorFadeLevel);
Trace.traceCounter(Trace.TRACE_TAG_POWER,
COUNTER_COLOR_FADE, Math.round(mColorFadeLevel * 100));
}
mColorFadeReady = true;
invokeCleanListenerIfNeeded();
}
private void animateScreenBrightness(int target, int rate) {
if (DEBUG) {
Slog.d(TAG, "Animating brightness: target=" + target +", rate=" + rate);
}
if (mScreenBrightnessRampAnimator.animateTo(target, rate)) {
Trace.traceCounter(Trace.TRACE_TAG_POWER, "TargetScreenBrightness", target);
try {
mBatteryStats.noteScreenBrightness(target);
} catch (RemoteException ex) {
// same process
}
}
}
private boolean setScreenState(int state, boolean reportOnly) {
final boolean isOff = (state == Display.STATE_OFF);
if (mPowerState.getScreenState() != state) {
// If we are trying to turn screen off, give policy a chance to do something before we
// actually turn the screen off.
if (isOff && !mScreenOffBecauseOfProximity) {
if (mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_ON) {
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_TURNING_OFF);
blockScreenOff();
mWindowManagerPolicy.screenTurningOff(mPendingScreenOffUnblocker);
unblockScreenOff();
} else if (mPendingScreenOffUnblocker != null) {
// Abort doing the state change until screen off is unblocked.
return false;
}
}
if (!reportOnly) {
Trace.traceCounter(Trace.TRACE_TAG_POWER, "ScreenState", state);
mPowerState.setScreenState(state);
// Tell battery stats about the transition.
try {
mBatteryStats.noteScreenState(state);
} catch (RemoteException ex) {
// same process
}
}
}
// Tell the window manager policy when the screen is turned off or on unless it's due
// to the proximity sensor. We temporarily block turning the screen on until the
// window manager is ready by leaving a black surface covering the screen.
// This surface is essentially the final state of the color fade animation and
// it is only removed once the window manager tells us that the activity has
// finished drawing underneath.
if (isOff && mReportedScreenStateToPolicy != REPORTED_TO_POLICY_SCREEN_OFF
&& !mScreenOffBecauseOfProximity) {
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_OFF);
unblockScreenOn();
mWindowManagerPolicy.screenTurnedOff();
} else if (!isOff
&& mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_TURNING_OFF) {
// We told policy already that screen was turning off, but now we changed our minds.
// Complete the full state transition on -> turningOff -> off.
unblockScreenOff();
mWindowManagerPolicy.screenTurnedOff();
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_OFF);
}
if (!isOff && mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_OFF) {
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_TURNING_ON);
if (mPowerState.getColorFadeLevel() == 0.0f) {
blockScreenOn();
} else {
unblockScreenOn();
}
mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);
}
// Return true if the screen isn't blocked.
return mPendingScreenOnUnblocker == null;
}
private void setReportedScreenState(int state) {
Trace.traceCounter(Trace.TRACE_TAG_POWER, "ReportedScreenStateToPolicy", state);
mReportedScreenStateToPolicy = state;
}