javax.swing.AbstractButton#isRolloverEnabled ( )源码实例Demo

下面列出了javax.swing.AbstractButton#isRolloverEnabled ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: freecol   文件: FreeColButtonUI.java
@Override
public void paint(Graphics g, JComponent c) {
    LAFUtilities.setProperties(g, c);

    if (c.isOpaque()) {
        ImageLibrary.drawTiledImage("image.background.FreeColButton",
                                    g, c, null);
    }
    super.paint(g, c);

    AbstractButton a = (AbstractButton) c;
    if (a.isRolloverEnabled()) {
        Point p = MouseInfo.getPointerInfo().getLocation();
        SwingUtilities.convertPointFromScreen(p, c);
        boolean rollover = c.contains(p);
        if (rollover) {
            paintButtonPressed(g, (AbstractButton) c);
        }
    }
}
 
源代码2 项目: rapidminer-studio   文件: RapidLookTools.java
/**
 * Drasw a button in a toolbar.
 *
 * @param b
 *            the button
 * @param g
 *            the graphics instance
 */
public static void drawToolbarButton(Graphics g, AbstractButton b) {
	if (!b.isEnabled()) {
		return;
	}

	if (b.getModel().isSelected() && b.isRolloverEnabled() || b.getModel().isPressed() && b.getModel().isArmed()
			&& b.isRolloverEnabled()) {
		if (b.isContentAreaFilled()) {
			drawButton(b, g, createShapeForButton(b));
		}
		if (b.isBorderPainted()) {
			drawButtonBorder(b, g, createBorderShapeForButton(b));
		}
	} else if (b.getModel().isRollover() && b.isRolloverEnabled()) {
		if (b.isBorderPainted()) {
			drawButtonBorder(b, g, createBorderShapeForButton(b));
		}
	}
}
 
源代码3 项目: seaglass   文件: SeaGlassButtonUI.java
/**
 * Returns the Icon to use in painting the button.
 *
 * @param  b the button.
 *
 * @return the icon.
 */
protected Icon getIcon(AbstractButton b) {
    Icon        icon  = b.getIcon();
    ButtonModel model = b.getModel();

    if (!model.isEnabled()) {
        icon = getSynthDisabledIcon(b, icon);
    } else if (model.isPressed() && model.isArmed()) {
        icon = getPressedIcon(b, getSelectedIcon(b, icon));
    } else if (b.isRolloverEnabled() && model.isRollover()) {
        icon = getRolloverIcon(b, getSelectedIcon(b, icon));
    } else if (model.isSelected()) {
        icon = getSelectedIcon(b, icon);
    } else {
        icon = getEnabledIcon(b, icon);
    }

    if (icon == null) {
        return getDefaultIcon(b);
    }

    return icon;
}
 
源代码4 项目: orbit-image-analysis   文件: ButtonBorder.java
public void paintBorder(Component c, Graphics g, int x, int y, int width,
  int height) {
  if (c instanceof AbstractButton) {
    AbstractButton b = (AbstractButton)c;
    ButtonModel model = b.getModel();

    boolean isPressed;
    boolean isRollover;
    boolean isEnabled;

    isPressed = model.isPressed() && model.isArmed();
    isRollover = b.isRolloverEnabled() && model.isRollover();
    isEnabled = b.isEnabled();

    if (!isEnabled) {
      paintDisabled(b, g, x, y, width, height);
    } else {
      if (isPressed) {
        paintPressed(b, g, x, y, width, height);
      } else if (isRollover) {
        paintRollover(b, g, x, y, width, height);
      } else {
        paintNormal(b, g, x, y, width, height);
      }
    }
  }
}
 
源代码5 项目: littleluck   文件: LuckRadioIcon.java
public void paintIcon(Component c, Graphics g, int x, int y)
{
    AbstractButton cb = (AbstractButton) c;

    ButtonModel model = cb.getModel();

    boolean isPressed = (model.isArmed() && model.isPressed());

    boolean isRollver = (model.isRollover() && cb.isRolloverEnabled());

    Graphics2D g2d = (Graphics2D) g;

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    drawOval(g2d, x, y, (isRollver || isPressed));

    if(model.isSelected())
    {
        fillOval(g2d, x, y);
    }
    else if(isRollver && isPressed)
    {
        drawOvalShadow(g2d, x, y);
    }

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
}
 
源代码6 项目: littleluck   文件: LuckButtonUI.java
/**
 * <pre>
 * 绘制圆角背景, 设置组件偏移实现按钮按下和弹起效果。
 * -------------------------------------------------------------------------------------------------
 * Draw a rounded background.
 * set the component offset to achieve the button press and pop-up effect.
 * </pre>
 *
 * @param g Graphics to paint to
 * @param b AbstractButton painting on
 * @return paint background return true, otherwise return false.
 */
protected void paintBg(Graphics g, AbstractButton b)
{
    if(!checkIsPaintBg(b))
    {
        return;
    }

    int w = b.getWidth();

    int h = b.getHeight();

    Graphics2D g2d = (Graphics2D)g;

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    if(b.getModel().isPressed() && b.getModel().isArmed())
    {
        // 点击按钮
        // pressed button
        g2d.setColor(btnColorInfo.getPressedColor());
    }
    else if(b.getModel().isRollover() && b.isRolloverEnabled())
    {
        // 鼠标经过
        // mouse enter button
        g2d.setColor(btnColorInfo.getRollverColor());
    }
    else
    {
        g2d.setColor(btnColorInfo.getNormalColor());
    }

    g2d.fillRoundRect(0, 0, w, h, 8, 8);

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
}
 
源代码7 项目: CodenameOne   文件: ButtonBorder.java
public void paintBorder(Component c, Graphics g, int x, int y, int width,
  int height) {
  if (c instanceof AbstractButton) {
    AbstractButton b = (AbstractButton)c;
    ButtonModel model = b.getModel();

    boolean isPressed;
    boolean isRollover;
    boolean isEnabled;

    isPressed = model.isPressed() && model.isArmed();
    isRollover = b.isRolloverEnabled() && model.isRollover();
    isEnabled = b.isEnabled();

    if (!isEnabled) {
      paintDisabled(b, g, x, y, width, height);
    } else {
      if (isPressed) {
        paintPressed(b, g, x, y, width, height);
      } else if (isRollover) {
        paintRollover(b, g, x, y, width, height);
      } else {
        paintNormal(b, g, x, y, width, height);
      }
    }
  }
}
 
源代码8 项目: RipplePower   文件: NavlinkUI.java
public void paint(Graphics g, JComponent c) {
	AbstractButton b = (AbstractButton) c;
	ButtonModel model = b.getModel();

	String text = layout(b, g.getFontMetrics(), b.getWidth(), b.getHeight());

	clearTextShiftOffset();

	if (model.isArmed() && model.isPressed()) {
		paintButtonPressed(g, b);
	} else if (b.isRolloverEnabled() && model.isRollover()) {
		paintButtonPressed(g, b);
	}

	if (b.getIcon() != null) {
		paintIcon(g, c, iconRect);
	}

	if (b.isFocusPainted() && b.isFocusOwner()) {
		paintFocus(g, b, viewRect, textRect, iconRect);
		if (iconRect != null && iconRect.width > 0 && iconRect.height > 0) {
			if (b.getIcon() != null) {
				paintIcon(g, c, iconRect);
			}
		}
	}

	if (text != null && !text.equals("")) {
		Graphics2D g2 = (Graphics2D) g.create();
		g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
		g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

		View v = (View) c.getClientProperty(BasicHTML.propertyKey);
		if (v != null) {
			v.paint(g2, textRect);
		} else {
			paintText(g2, b, textRect, text);
		}
	}
}
 
源代码9 项目: RipplePower   文件: ButtonUI.java
public void paint(Graphics g, JComponent c) {
	AbstractButton b = (AbstractButton) c;
	ButtonModel model = b.getModel();

	String text = layout(b, g.getFontMetrics(), b.getWidth(), b.getHeight());

	clearTextShiftOffset();

	if (!model.isArmed() && !model.isPressed()) {
		paintButtonBackground(g, b);
	}

	if (model.isArmed() && model.isPressed()) {
		paintButtonPressed(g, b);
	} else if (b.isRolloverEnabled() && model.isRollover()) {
		paintButtonPressed(g, b);
	}

	if (b.getIcon() != null) {
		paintIcon(g, c, iconRect);
	}

	if (b.isFocusPainted() && b.isFocusOwner()) {
		paintFocus(g, b, viewRect, textRect, iconRect);
		if (iconRect != null && iconRect.width > 0 && iconRect.height > 0) {
			if (b.getIcon() != null) {
				paintIcon(g, c, iconRect);
			}
		}
	}

	if (text != null && !text.equals("")) {
		Graphics2D g2 = (Graphics2D) g.create();
		g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
		g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

		View v = (View) c.getClientProperty(BasicHTML.propertyKey);
		if (v != null) {
			v.paint(g2, textRect);
		} else {
			paintText(g2, b, textRect, text);
		}
	}

}