下面列出了java.nio.IntBuffer#clear ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
@Override
public int[] deserialize(File file) throws IOException {
FileChannel ch = new RandomAccessFile(file, "r").getChannel();
int[] ret = new int[(int)(file.length() / 4)];
ByteBuffer buffer = ByteBuffer.allocateDirect(8192);
buffer.order(ByteOrder.BIG_ENDIAN);
IntBuffer intBuffer = buffer.asIntBuffer();
for (int i = 0; i < ret.length; i += 2048) {
buffer.clear();
int lim = ch.read(buffer) / 4;
intBuffer.clear();
intBuffer.get(ret, i, lim);
}
ch.close();
return ret;
}
public static void convertScreenShot2(IntBuffer bgraBuf, BufferedImage out){
WritableRaster wr = out.getRaster();
DataBufferInt db = (DataBufferInt) wr.getDataBuffer();
int[] cpuArray = db.getData();
bgraBuf.clear();
bgraBuf.get(cpuArray);
// int width = wr.getWidth();
// int height = wr.getHeight();
//
// // flip the components the way AWT likes them
// for (int y = 0; y < height / 2; y++){
// for (int x = 0; x < width; x++){
// int inPtr = (y * width + x);
// int outPtr = ((height-y-1) * width + x);
// int pixel = cpuArray[inPtr];
// cpuArray[inPtr] = cpuArray[outPtr];
// cpuArray[outPtr] = pixel;
// }
// }
}
@Override
public void serialize(int[] a, File file) throws IOException {
FileChannel ch = new RandomAccessFile(file, "rw").getChannel();
ByteBuffer buffer = ByteBuffer.allocateDirect(8192);
buffer.order(ByteOrder.BIG_ENDIAN);
IntBuffer intBuffer = buffer.asIntBuffer();
for (int i = 0; i < a.length; i += 2048) {
intBuffer.clear();
int lim = Math.min(2048, a.length - i);
for (int j = 0; j < lim; ++j) {
intBuffer.put(j, a[i+j]);
}
buffer.position(0).limit(4*lim);
ch.write(buffer);
}
ch.close();
}
@Override
public int[] deserialize(File file) throws IOException {
FileChannel ch = new RandomAccessFile(file, "r").getChannel();
try {
int[] ret = new int[(int)(file.length() / 4)];
ByteBuffer buffer = ByteBuffer.allocateDirect(8192);
buffer.order(ByteOrder.LITTLE_ENDIAN);
IntBuffer intBuffer = buffer.asIntBuffer();
for (int i = 0; i < ret.length; i += 2048) {
buffer.clear();
int lim = ch.read(buffer) / 4;
intBuffer.clear();
intBuffer.get(ret, i, lim);
}
return ret;
} finally {
ch.close();
}
}
@Override
public int[] deserialize(File file) throws IOException {
FileChannel ch = new RandomAccessFile(file, "r").getChannel();
int[] ret = new int[(int)(file.length() / 4)];
ByteBuffer buffer = ByteBuffer.allocateDirect(8192);
buffer.order(ByteOrder.LITTLE_ENDIAN);
IntBuffer intBuffer = buffer.asIntBuffer();
for (int i = 0; i < ret.length; i += 2048) {
buffer.clear();
int lim = ch.read(buffer) / 4;
intBuffer.clear();
intBuffer.get(ret, i, lim);
}
ch.close();
return ret;
}
public static void convertScreenShot2(IntBuffer bgraBuf, BufferedImage out){
WritableRaster wr = out.getRaster();
DataBufferInt db = (DataBufferInt) wr.getDataBuffer();
int[] cpuArray = db.getData();
bgraBuf.clear();
bgraBuf.get(cpuArray);
// int width = wr.getWidth();
// int height = wr.getHeight();
//
// // flip the components the way AWT likes them
// for (int y = 0; y < height / 2; y++){
// for (int x = 0; x < width; x++){
// int inPtr = (y * width + x);
// int outPtr = ((height-y-1) * width + x);
// int pixel = cpuArray[inPtr];
// cpuArray[inPtr] = cpuArray[outPtr];
// cpuArray[outPtr] = pixel;
// }
// }
}
private static void convertToFloat(IntBuffer input, FloatBuffer output){
if (output.capacity() < input.capacity())
throw new RuntimeException("Output must be at least as large as input!");
input.clear();
output.clear();
for (int i = 0; i < input.capacity(); i++){
output.put( ((float)input.get() / (float)(1<<16)) );
}
output.flip();
}
/**
* Generate a new IntBuffer using the given array of ints. The IntBuffer
* will be data.length long and contain the int data as data[0], data[1]...
* etc.
*
* @param data
* array of ints to place into a new IntBuffer
* @return a new direct, flipped IntBuffer, or null if data was null
*/
public static IntBuffer createIntBuffer(int... data) {
if (data == null) {
return null;
}
IntBuffer buff = createIntBuffer(data.length);
buff.clear();
buff.put(data);
buff.flip();
return buff;
}
/**
* Create a new int[] array and populate it with the given IntBuffer's
* contents.
*
* @param buff
* the IntBuffer to read from
* @return a new int array populated from the IntBuffer
*/
public static int[] getIntArray(IntBuffer buff) {
if (buff == null) {
return null;
}
buff.clear();
int[] inds = new int[buff.limit()];
for (int x = 0; x < inds.length; x++) {
inds[x] = buff.get();
}
return inds;
}
/**
* Clean up the buffers applied to the sound source
*/
private synchronized void removeBuffers() {
AL10.alSourceStop(source);
IntBuffer buffer = BufferUtils.createIntBuffer(1);
while (AL10.alGetSourcei(source, AL10.AL_BUFFERS_QUEUED) > 0) {
AL10.alSourceUnqueueBuffers(source, buffer);
buffer.clear();
}
}
/**
* Generate a new IntBuffer using the given array of ints. The IntBuffer
* will be data.length long and contain the int data as data[0], data[1]...
* etc.
*
* @param data
* array of ints to place into a new IntBuffer
*/
public static IntBuffer createIntBuffer(int... data) {
if (data == null) {
return null;
}
IntBuffer buff = createIntBuffer(data.length);
buff.clear();
buff.put(data);
buff.flip();
return buff;
}
private IntBuffer makeOrResizeBuffer(IntBuffer buf, int size) {
if (buf == null || buf.capacity() < size) {
buf = bufferType.makeInt(size);
} else {
buf.clear();
}
assert (buf.capacity() >= size);
return buf;
}
public void copyPixelsFromBuffer() { //�ӻ�������copy����Լӿ����ش����ٶ�
IntBuffer vbb = IntBuffer.wrap(colorArray);
//vbb.put(colorArray);
destImage.copyPixelsFromBuffer(vbb);
vbb.clear();
//vbb = null;
}
@Override
public void serialize(int[] a, File file) throws IOException {
FileChannel ch = new RandomAccessFile(file, "rw").getChannel();
ByteBuffer buffer = ByteBuffer.allocateDirect(8192);
buffer.order(ByteOrder.LITTLE_ENDIAN);
IntBuffer intBuffer = buffer.asIntBuffer();
for (int i = 0; i < a.length; i += 2048) {
intBuffer.clear();
int lim = Math.min(2048, a.length - i);
intBuffer.put(a, i, lim);
buffer.position(0).limit(4*lim);
ch.write(buffer);
}
ch.close();
}
/**
* Create a new int[] array and populate it with the given IntBuffer's
* contents.
*
* @param buff
* the IntBuffer to read from
* @return a new int array populated from the IntBuffer
*/
public static int[] getIntArray(IntBuffer buff) {
if (buff == null) {
return null;
}
buff.clear();
int[] inds = new int[buff.limit()];
for (int x = 0; x < inds.length; x++) {
inds[x] = buff.get();
}
return inds;
}
/**
* Clean up the buffers applied to the sound source
*/
private synchronized void removeBuffers() {
AL10.alSourceStop(source);
IntBuffer buffer = BufferUtils.createIntBuffer(1);
while (AL10.alGetSourcei(source, AL10.AL_BUFFERS_QUEUED) > 0) {
AL10.alSourceUnqueueBuffers(source, buffer);
buffer.clear();
}
}
public static IChatComponent saveScreenshot(int width, int height, Framebuffer buffer, IntBuffer pixelBuffer, int[] pixelValues) {
final File file1 = new File(Minecraft.getMinecraft().mcDataDir, "screenshots");
file1.mkdir();
if (OpenGlHelper.isFramebufferEnabled()) {
width = buffer.framebufferTextureWidth;
height = buffer.framebufferTextureHeight;
}
final int i = width * height;
if (pixelBuffer == null || pixelBuffer.capacity() < i) {
pixelBuffer = BufferUtils.createIntBuffer(i);
pixelValues = new int[i];
}
GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
pixelBuffer.clear();
if (OpenGlHelper.isFramebufferEnabled()) {
GlStateManager.bindTexture(buffer.framebufferTexture);
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixelBuffer);
} else {
GL11.glReadPixels(0, 0, width, height, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixelBuffer);
}
boolean upload = true;
pixelBuffer.get(pixelValues);
if (!Settings.DEFAULT_UPLOAD_SS) {
HyperiumBind uploadBind = Hyperium.INSTANCE.getHandlers().getKeybindHandler().getBinding("Upload Screenshot");
int keyCode = uploadBind.getKeyCode();
upload = keyCode < 0 ? Mouse.isButtonDown(keyCode + 100) : Keyboard.isKeyDown(keyCode);
}
new Thread(new AsyncScreenshotSaver(width, height, pixelValues, Minecraft.getMinecraft().getFramebuffer(),
new File(Minecraft.getMinecraft().mcDataDir, "screenshots"), upload)).start();
if (!upload) {
return Settings.HYPERIUM_CHAT_PREFIX ? new ChatComponentText(ChatColor.RED + "[Hyperium] " + ChatColor.WHITE + "Capturing...") :
new ChatComponentText(ChatColor.WHITE + "Capturing...");
}
return Settings.HYPERIUM_CHAT_PREFIX ? new ChatComponentText(ChatColor.RED + "[Hyperium] " + ChatColor.WHITE + "Uploading...") :
new ChatComponentText(ChatColor.WHITE + "Uploading...");
}
protected boolean setupFBO(GLViewport viewport) {
IntBuffer buf = MapRenderer.getIntBuffer(1);
texW = (int) viewport.getWidth();
texH = (int) viewport.getHeight();
gl.genFramebuffers(1, buf);
fb = buf.get(0);
buf.clear();
gl.genTextures(1, buf);
renderTex = buf.get(0);
GLUtils.checkGlError("0");
gl.bindFramebuffer(GL.FRAMEBUFFER, fb);
// generate color texture
gl.bindTexture(GL.TEXTURE_2D, renderTex);
GLUtils.setTextureParameter(
GL.LINEAR,
GL.LINEAR,
//GL20.NEAREST,
//GL20.NEAREST,
GL.CLAMP_TO_EDGE,
GL.CLAMP_TO_EDGE);
gl.texImage2D(GL.TEXTURE_2D, 0,
GL.RGBA, texW, texH, 0, GL.RGBA,
GL.UNSIGNED_BYTE, null);
gl.framebufferTexture2D(GL.FRAMEBUFFER,
GL.COLOR_ATTACHMENT0,
GL.TEXTURE_2D,
renderTex, 0);
GLUtils.checkGlError("1");
if (useDepthTexture) {
buf.clear();
gl.genTextures(1, buf);
renderDepth = buf.get(0);
gl.bindTexture(GL.TEXTURE_2D, renderDepth);
GLUtils.setTextureParameter(GL.NEAREST,
GL.NEAREST,
GL.CLAMP_TO_EDGE,
GL.CLAMP_TO_EDGE);
gl.texImage2D(GL.TEXTURE_2D, 0,
GL.DEPTH_COMPONENT,
texW, texH, 0,
GL.DEPTH_COMPONENT,
GL.UNSIGNED_SHORT, null);
gl.framebufferTexture2D(GL.FRAMEBUFFER,
GL.DEPTH_ATTACHMENT,
GL.TEXTURE_2D,
renderDepth, 0);
} else {
buf.clear();
gl.genRenderbuffers(1, buf);
int depthRenderbuffer = buf.get(0);
gl.bindRenderbuffer(GL.RENDERBUFFER, depthRenderbuffer);
gl.renderbufferStorage(GL.RENDERBUFFER,
GL.DEPTH_COMPONENT16,
texW, texH);
gl.framebufferRenderbuffer(GL.FRAMEBUFFER,
GL.DEPTH_ATTACHMENT,
GL.RENDERBUFFER,
depthRenderbuffer);
}
GLUtils.checkGlError("2");
int status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);
gl.bindFramebuffer(GL.FRAMEBUFFER, 0);
gl.bindTexture(GL.TEXTURE_2D, 0);
if (status != GL.FRAMEBUFFER_COMPLETE) {
log.debug("invalid framebuffer! " + status);
return false;
}
return true;
}
/**
* Create a new IntBuffer of the specified size.
*
* @param size
* required number of ints to store.
* @return the new IntBuffer
*/
public static IntBuffer createIntBuffer(int size) {
IntBuffer buf = allocator.allocate(4 * size).order(ByteOrder.nativeOrder()).asIntBuffer();
buf.clear();
onBufferAllocated(buf);
return buf;
}
/**
* Create a new IntBuffer of the specified size.
*
* @param size
* required number of ints to store.
* @return the new IntBuffer
*/
public static IntBuffer createIntBuffer(int size) {
IntBuffer buf = ByteBuffer.allocateDirect(4 * size).order(ByteOrder.nativeOrder()).asIntBuffer();
buf.clear();
onBufferAllocated(buf);
return buf;
}