下面列出了android.animation.FloatArrayEvaluator#android.graphics.ColorMatrix 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
/**
* convert the current screen color to grey
* @param apply apply grey scale or not
*/
private void applyGreyScale(final boolean apply){
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0f);
final ColorFilter filter = new ColorMatrixColorFilter(cm);
if (apply) {
if (deviceImage != null) this.deviceImage.setColorFilter(filter);
if (this.leftNav != null) this.leftNav.setColorFilter(null);
if (this.rightNav != null) this.rightNav.setColorFilter(null);
if (this.bottomView != null && !isBottomViewAlerting) this.bottomView.getBackground().setColorFilter(filter);
} else {
if (deviceImage != null) this.deviceImage.setColorFilter(null);
if (this.leftNav != null) this.leftNav.setColorFilter(null);
if (this.rightNav != null) this.rightNav.setColorFilter(null);
if (this.bottomView != null && !isBottomViewAlerting) this.bottomView.getBackground().setColorFilter(null);
}
}
@Override protected ColorFilter getOnlineColorFilter() {
if (haloModel == null || mView == null) {
return null;
}
View colorOverlayView = mView.findViewById(R.id.color_overlay);
if (colorOverlayView == null) {
return null;
}
boolean applyFilter = haloModel.isOnline() && isVisible();
colorOverlayView.setVisibility(applyFilter ? View.VISIBLE : View.GONE);
if(applyFilter) {
float [] colorHSV = new float[]{ haloModel.getHue(), (haloModel.getSaturation() / 100f), 1f};
colorOverlayView.setBackgroundColor(Color.HSVToColor(25, colorHSV));
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0f);
return new ColorMatrixColorFilter(cm);
}
return null;
}
@Override
public void updateBackground(boolean isConnected) {
try {
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0f);
final ColorFilter filter = new ColorMatrixColorFilter(cm);
final View bgView = ImageManager.getWallpaperView();
if (bgView != null) {
final Drawable bgDrawable = bgView.getBackground();
if (bgDrawable != null) {
bgDrawable.setColorFilter(filter);
}
}
}catch (Exception e){
logger.error("Can't change background color filter: {}", e);
}
}
@Override
public Bitmap transform(@NonNull Bitmap source) {
int width = source.getWidth();
int height = source.getHeight();
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
ColorMatrix saturation = new ColorMatrix();
saturation.setSaturation(0f);
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(saturation));
canvas.drawBitmap(source, 0, 0, paint);
if (bitmap != source && !source.isRecycled()) {
source.recycle();
}
return bitmap;
}
static Bitmap grayScaleBitmap(Bitmap bitmap)
{
if (bitmap == null)
return null;
Bitmap monochromeBitmap = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(),
bitmap.getConfig());
Canvas canvas = new Canvas(monochromeBitmap);
Paint paint = new Paint();
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(0.0f);
paint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
Matrix matrix = new Matrix();
canvas.drawBitmap(bitmap, matrix, paint);
return monochromeBitmap;
}
@Override
protected Bitmap transform(@NonNull Context context, @NonNull BitmapPool pool,
@NonNull Bitmap toTransform, int outWidth, int outHeight) {
int width = toTransform.getWidth();
int height = toTransform.getHeight();
Bitmap.Config config =
toTransform.getConfig() != null ? toTransform.getConfig() : Bitmap.Config.ARGB_8888;
Bitmap bitmap = pool.get(width, height, config);
setCanvasBitmapDensity(toTransform, bitmap);
Canvas canvas = new Canvas(bitmap);
ColorMatrix saturation = new ColorMatrix();
saturation.setSaturation(0f);
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(saturation));
canvas.drawBitmap(toTransform, 0, 0, paint);
return bitmap;
}
public SimulationPageAnim(int w, int h, View view, OnPageChangeListener listener) {
super(w, h, view, listener);
mPath0 = new Path();
mPath1 = new Path();
mMaxLength = (float) Math.hypot(mScreenWidth, mScreenHeight);
mPaint = new Paint();
mPaint.setStyle(Paint.Style.FILL);
createDrawable();
ColorMatrix cm = new ColorMatrix();//设置颜色数组
float[] array = {1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0};
cm.set(array);
mColorMatrixFilter = new ColorMatrixColorFilter(cm);
mMatrix = new Matrix();
mTouchX = 0.01f; // 不让x,y为0,否则在点计算时会有问题
mTouchY = 0.01f;
blurBackImage = MApplication.getConfigPreferences().getBoolean("blurSimBack", false);
}
void setEnabled(boolean enabled) {
if (enabled) {
editableLabel.setVisibility(View.VISIBLE);
appLabelView.setEnabled(true);
iconView.setEnabled(true);
iconView.setColorFilter(null);
} else {
editableLabel.setVisibility(View.GONE);
appLabelView.setEnabled(false);
iconView.setEnabled(false);
// grey out app icon when disabled
ColorMatrix matrix = new ColorMatrix();
matrix.setSaturation(0);
ColorMatrixColorFilter filter = new ColorMatrixColorFilter(matrix);
iconView.setColorFilter(filter);
}
}
private static Bitmap toGrayscale(Bitmap bmpOriginal) {
int width, height;
height = bmpOriginal.getHeight();
width = bmpOriginal.getWidth();
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(bmpOriginal, 0, 0, paint);
return bmpGrayscale;
}
@NonNull
@Override
public Bitmap process(Bitmap raw) {
//Gray level
int width = raw.getWidth();
int height = raw.getHeight();
Bitmap bmpGray = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
Canvas c = new Canvas(bmpGray);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(raw, 0, 0, paint);
return bmpGray;
}
/**
* Returns a gray scale version of the input bitmap.
*
* @param bmpOriginal the image to convert.
* @return gray scale version.
*/
static Bitmap toGrayScale(Bitmap bmpOriginal) {
int height = bmpOriginal.getHeight();
int width = bmpOriginal.getWidth();
Bitmap bmpGrayScale = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmpGrayScale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(bmpOriginal, 0, 0, paint);
return bmpGrayScale;
}
@Override public Bitmap transform(Bitmap source) {
int width = source.getWidth();
int height = source.getHeight();
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
ColorMatrix saturation = new ColorMatrix();
saturation.setSaturation(0f);
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(saturation));
canvas.drawBitmap(source, 0, 0, paint);
source.recycle();
return bitmap;
}
/**
* Adjusts the brightness and contrast in the input bitmap.
*
* @param bitmap input bitmap.
* @param contrast the new contrast value.
* @param brightness the new brightness value.
* @return bitmap with contrast and brightness changes.
*/
static Bitmap contrastAndBrightnessController(Bitmap bitmap, float contrast, float brightness) {
ColorMatrix cmatrix = new ColorMatrix(new float[]
{
contrast, 0, 0, 0, brightness,
0, contrast, 0, 0, brightness,
0, 0, contrast, 0, brightness,
0, 0, 0, 1, 0
});
Bitmap ret = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
Canvas canvas = new Canvas(ret);
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(cmatrix));
canvas.drawBitmap(bitmap, 0, 0, paint);
return ret;
}
/**
* 饱和度处理
*
* @param bitmap 原图
* @param saturationValue 新的饱和度值
* @return 改变了饱和度值之后的图片
*/
public static Bitmap saturation(Bitmap bitmap, int saturationValue) {
// 计算出符合要求的饱和度值
float newSaturationValue = saturationValue * 1.0F / 127;
// 创建一个颜色矩阵
ColorMatrix saturationColorMatrix = new ColorMatrix();
// 设置饱和度值
saturationColorMatrix.setSaturation(newSaturationValue);
// 创建一个画笔并设置其颜色过滤器
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(saturationColorMatrix));
// 创建一个新的图片并创建画布
Bitmap newBitmap = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(newBitmap);
// 将原图使用给定的画笔画到画布上
canvas.drawBitmap(bitmap, 0, 0, paint);
return newBitmap;
}
@Override
public void addOverlays(){
super.addOverlays();
final ColorMatrix matrixA = new ColorMatrix();
// making image B&W
matrixA.setSaturation(0);
final ColorMatrix matrixB = new ColorMatrix();
// applying scales for RGB color values
matrixB.setScale(1f, .95f, .82f, 1.0f);
matrixA.setConcat(matrixB, matrixA);
final ColorMatrixColorFilter filter = new ColorMatrixColorFilter(matrixA);
mMapView.getOverlayManager().getTilesOverlay().setColorFilter(filter);
}
private void animateFilterTo(float[] targetFilter) {
float[] oldFilter = mCurrentFilter == null ? new ColorMatrix().getArray() : mCurrentFilter;
mCurrentFilter = Arrays.copyOf(oldFilter, oldFilter.length);
if (mFilterAnimator != null) {
mFilterAnimator.cancel();
}
mFilterAnimator = ValueAnimator.ofObject(new FloatArrayEvaluator(mCurrentFilter),
oldFilter, targetFilter);
mFilterAnimator.setDuration(COLOR_CHANGE_DURATION);
mFilterAnimator.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mPaint.setColorFilter(new ColorMatrixColorFilter(mCurrentFilter));
invalidate();
}
});
mFilterAnimator.start();
}
public SimulationPageAnim(int w, int h, View view, OnPageChangeListener listener) {
super(w, h, view, listener);
mPath0 = new Path();
mPath1 = new Path();
mMaxLength = (float) Math.hypot(mScreenWidth, mScreenHeight);
mPaint = new Paint();
mPaint.setStyle(Paint.Style.FILL);
createDrawable();
ColorMatrix cm = new ColorMatrix();//设置颜色数组
float array[] = { 1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0,1, 0, 0,
0, 0, 0, 1, 0 };
cm.set(array);
mColorMatrixFilter = new ColorMatrixColorFilter(cm);
mMatrix = new Matrix();
mTouchX = 0.01f; // 不让x,y为0,否则在点计算时会有问题
mTouchY = 0.01f;
}
/**
* 调整照片的色调,饱和度,亮度
* MID_VALUE = 177; // 进度条的中间值
* @param bm 原图
* @param hue 色调 = (进度条进度 - MID_VALUE) * 1.0F / MIN_VALUE * 180
* @param saturation 饱和度 = 进度条进度 * 1.0F / MIN_VALUE;
* @param lum 亮度 = 进度条进度 * 1.0F / MIN_VALUE;
* @return 调整后的图片
*/
public static Bitmap handleImageEffect(Bitmap bm, int hue, int saturation, int lum) {
Bitmap bitmap = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
ColorMatrix hueMatrix = new ColorMatrix();
hueMatrix.setRotate(0,hue);
hueMatrix.setRotate(1,hue);
hueMatrix.setRotate(2, hue);
ColorMatrix saturationMatrix = new ColorMatrix();
saturationMatrix.setSaturation(saturation);
ColorMatrix lumMatrix = new ColorMatrix();
lumMatrix.setScale(lum,lum,lum,1);
ColorMatrix imageMatrix = new ColorMatrix();
imageMatrix.postConcat(hueMatrix);
imageMatrix.postConcat(saturationMatrix);
imageMatrix.postConcat(lumMatrix);
paint.setColorFilter(new ColorMatrixColorFilter(imageMatrix));
canvas.drawBitmap(bm,0,0,paint);
return bitmap;
}
private int rotateColor(int color, float rad) {
float deg = rad * 180 / 3.1415927f;
int r = Color.red(color);
int g = Color.green(color);
int b = Color.blue(color);
ColorMatrix cm = new ColorMatrix();
ColorMatrix tmp = new ColorMatrix();
cm.setRGB2YUV();
tmp.setRotate(0, deg);
cm.postConcat(tmp);
tmp.setYUV2RGB();
cm.postConcat(tmp);
final float[] a = cm.getArray();
int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b);
int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b);
int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b);
return Color.argb(Color.alpha(color), pinToByte(ir),
pinToByte(ig), pinToByte(ib));
}
/**
* 亮度处理
*
* @param bitmap 原图
* @param lumValue 新的亮度值
* @return 改变了亮度值之后的图片
*/
public static Bitmap lum(Bitmap bitmap, int lumValue) {
// 计算出符合要求的亮度值
float newlumValue = lumValue * 1.0F / 127;
// 创建一个颜色矩阵
ColorMatrix lumColorMatrix = new ColorMatrix();
// 设置亮度值
lumColorMatrix.setScale(newlumValue, newlumValue, newlumValue, 1);
// 创建一个画笔并设置其颜色过滤器
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(lumColorMatrix));
// 创建一个新的图片并创建画布
Bitmap newBitmap = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(newBitmap);
// 将原图使用给定的画笔画到画布上
canvas.drawBitmap(bitmap, 0, 0, paint);
return newBitmap;
}
/**
* 色相处理
*
* @param bitmap 原图
* @param hueValue 新的色相值
* @return 改变了色相值之后的图片
*/
public static Bitmap hue(Bitmap bitmap, int hueValue) {
// 计算出符合要求的色相值
float newHueValue = (hueValue - 127) * 1.0F / 127 * 180;
// 创建一个颜色矩阵
ColorMatrix hueColorMatrix = new ColorMatrix();
// 控制让红色区在色轮上旋转的角度
hueColorMatrix.setRotate(0, newHueValue);
// 控制让绿红色区在色轮上旋转的角度
hueColorMatrix.setRotate(1, newHueValue);
// 控制让蓝色区在色轮上旋转的角度
hueColorMatrix.setRotate(2, newHueValue);
// 创建一个画笔并设置其颜色过滤器
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(hueColorMatrix));
// 创建一个新的图片并创建画布
Bitmap newBitmap = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(newBitmap);
// 将原图使用给定的画笔画到画布上
canvas.drawBitmap(bitmap, 0, 0, paint);
return newBitmap;
}
public SimulationPageAnim(int w, int h, View view, OnPageChangeListener listener) {
super(w, h, view, listener);
mPath0 = new Path();
mPath1 = new Path();
mXORPath = new Path();
mMaxLength = (float) Math.hypot(mScreenWidth, mScreenHeight);
mPaint = new Paint();
mPaint.setStyle(Paint.Style.FILL);
createDrawable();
ColorMatrix cm = new ColorMatrix();//设置颜色数组
float array[] = {1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0};
cm.set(array);
mColorMatrixFilter = new ColorMatrixColorFilter(cm);
mMatrix = new Matrix();
mTouchX = 0.01f; // 不让x,y为0,否则在点计算时会有问题
mTouchY = 0.01f;
}
/**
* 变化Item的灰度值
* @param child 需要设置灰度值的Item
* @param frame 位置信息
*/
private void greyItem(View child, Rect frame) {
float value = computeGreyScale(frame.left - mOffsetAll);
ColorMatrix cm = new ColorMatrix(new float[]{
value, 0, 0, 0, 120*(1-value),
0, value, 0, 0, 120*(1-value),
0, 0, value, 0, 120*(1-value),
0, 0, 0, 1, 250*(1-value),
});
// cm.setSaturation(0.9f);
// Create a paint object with color matrix
Paint greyPaint = new Paint();
greyPaint.setColorFilter(new ColorMatrixColorFilter(cm));
// Create a hardware layer with the grey paint
child.setLayerType(View.LAYER_TYPE_HARDWARE, greyPaint);
if (value >= 1) {
// Remove the hardware layer
child.setLayerType(View.LAYER_TYPE_NONE, null);
}
}
public static Bitmap handleImageEffect(Bitmap bm, float lum) {
Bitmap bmp = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bmp);
Paint paint = new Paint();
ColorMatrix lumMatrix = new ColorMatrix();
lumMatrix.setScale(lum, lum, lum, 1);
ColorMatrix imageMatrix = new ColorMatrix();
imageMatrix.postConcat(lumMatrix);
paint.setColorFilter(new ColorMatrixColorFilter(imageMatrix));
canvas.drawBitmap(bm, 0, 0, paint);
return bmp;
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
private void animateFilterTo(float[] targetFilter) {
float[] oldFilter = mCurrentFilter == null ? new ColorMatrix().getArray() : mCurrentFilter;
mCurrentFilter = Arrays.copyOf(oldFilter, oldFilter.length);
if (mFilterAnimator != null) {
mFilterAnimator.cancel();
}
mFilterAnimator = ValueAnimator.ofObject(new FloatArrayEvaluator(mCurrentFilter),
oldFilter, targetFilter);
mFilterAnimator.setDuration(COLOR_CHANGE_DURATION);
mFilterAnimator.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mPaint.setColorFilter(new ColorMatrixColorFilter(mCurrentFilter));
invalidate();
}
});
mFilterAnimator.start();
}
private ColorMatrix getBinaryColorMatrix() {
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(0);
float m = 255f;
float t = -255*128f;
ColorMatrix threshold = new ColorMatrix(new float[] {
m, 0, 0, 1, t,
0, m, 0, 1, t,
0, 0, m, 1, t,
0, 0, 0, 1, 0
});
// Convert to grayscale, then threshold
colorMatrix.postConcat(threshold);
return colorMatrix;
}
/**
* @param cm
* @param value
* @see http://groups.google.com/group/android-developers/browse_thread/thread/9e215c83c3819953
* @see http://gskinner.com/blog/archives/2007/12/colormatrix_cla.html
*/
public static void adjustHue(ColorMatrix cm, float value) {
value = cleanValue(value, 180f) / 180f * (float) Math.PI;
if (value == 0) {
return;
}
float cosVal = (float) Math.cos(value);
float sinVal = (float) Math.sin(value);
float lumR = 0.213f;
float lumG = 0.715f;
float lumB = 0.072f;
float[] mat = new float[]
{
lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0,
0f, 0f, 0f, 1f, 0f,
0f, 0f, 0f, 0f, 1f};
cm.postConcat(new ColorMatrix(mat));
}
public PageWidget(Context context) {
super(context);
// TODO Auto-generated constructor stub
mPath0 = new Path();
mPath1 = new Path();
createDrawable();
mPaint = new Paint();
mPaint.setStyle(Paint.Style.FILL);
ColorMatrix cm = new ColorMatrix();
float array[] = { 0.55f, 0, 0, 0, 80.0f, 0, 0.55f, 0, 0, 80.0f, 0, 0,
0.55f, 0, 80.0f, 0, 0, 0, 0.2f, 0 };
cm.set(array);
mColorMatrixFilter = new ColorMatrixColorFilter(cm);
mMatrix = new Matrix();
mScroller = new Scroller(getContext());
mTouch.x = 0.01f;
mTouch.y = 0.01f;
}
public static void adjustHue(ColorMatrix cm, float value) {
value = cleanValue(value, 180f) / 180f * (float) Math.PI;
if (value == 0) {
return;
}
float cosVal = (float) Math.cos(value);
float sinVal = (float) Math.sin(value);
float lumR = 0.213f;
float lumG = 0.715f;
float lumB = 0.072f;
float[] mat = new float[]
{
lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0,
0f, 0f, 0f, 1f, 0f,
0f, 0f, 0f, 0f, 1f};
cm.postConcat(new ColorMatrix(mat));
}
public static Bitmap changeBitmapContrastBrightness(Bitmap bmp, float contrast, float brightness)
{
ColorMatrix cm = new ColorMatrix(new float[]
{
contrast, 0, 0, 0, brightness,
0, contrast, 0, 0, brightness,
0, 0, contrast, 0, brightness,
0, 0, 0, 1, 0
});
Bitmap ret = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
Canvas canvas = new Canvas(ret);
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bmp, 0, 0, paint);
return ret;
}