android.media.AudioManager#FX_KEYPRESS_RETURN源码实例Demo

下面列出了android.media.AudioManager#FX_KEYPRESS_RETURN 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: openboard   文件: AudioAndHapticFeedbackManager.java
public void performAudioFeedback(final int code) {
    // if mAudioManager is null, we can't play a sound anyway, so return
    if (mAudioManager == null) {
        return;
    }
    if (!mSoundOn) {
        return;
    }
    final int sound;
    switch (code) {
    case Constants.CODE_DELETE:
        sound = AudioManager.FX_KEYPRESS_DELETE;
        break;
    case Constants.CODE_ENTER:
        sound = AudioManager.FX_KEYPRESS_RETURN;
        break;
    case Constants.CODE_SPACE:
        sound = AudioManager.FX_KEYPRESS_SPACEBAR;
        break;
    default:
        sound = AudioManager.FX_KEYPRESS_STANDARD;
        break;
    }
    mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}
 
public void performAudioFeedback(final int code) {
    // if mAudioManager is null, we can't play a sound anyway, so return
    if (mAudioManager == null) {
        return;
    }
    if (!mSoundOn) {
        return;
    }
    final int sound;
    switch (code) {
    case Constants.CODE_DELETE:
        sound = AudioManager.FX_KEYPRESS_DELETE;
        break;
    case Constants.CODE_ENTER:
        sound = AudioManager.FX_KEYPRESS_RETURN;
        break;
    case Constants.CODE_SPACE:
        sound = AudioManager.FX_KEYPRESS_SPACEBAR;
        break;
    default:
        sound = AudioManager.FX_KEYPRESS_STANDARD;
        break;
    }
    mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}
 
public void performAudioFeedback(final int code) {
    // if mAudioManager is null, we can't play a sound anyway, so return
    if (mAudioManager == null) {
        return;
    }
    if (!mSoundOn) {
        return;
    }
    final int sound;
    switch (code) {
    case Constants.CODE_DELETE:
        sound = AudioManager.FX_KEYPRESS_DELETE;
        break;
    case Constants.CODE_ENTER:
        sound = AudioManager.FX_KEYPRESS_RETURN;
        break;
    case Constants.CODE_SPACE:
        sound = AudioManager.FX_KEYPRESS_SPACEBAR;
        break;
    default:
        sound = AudioManager.FX_KEYPRESS_STANDARD;
        break;
    }
    mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}
 
public void performAudioFeedback(final int code) {
    // if mAudioManager is null, we can't play a sound anyway, so return
    if (mAudioManager == null) {
        return;
    }
    if (!mSoundOn) {
        return;
    }
    final int sound;
    switch (code) {
    case Constants.CODE_DELETE:
        sound = AudioManager.FX_KEYPRESS_DELETE;
        break;
    case Constants.CODE_ENTER:
        sound = AudioManager.FX_KEYPRESS_RETURN;
        break;
    case Constants.CODE_SPACE:
        sound = AudioManager.FX_KEYPRESS_SPACEBAR;
        break;
    default:
        sound = AudioManager.FX_KEYPRESS_STANDARD;
        break;
    }
    mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}
 
源代码5 项目: hackerskeyboard   文件: LatinIME.java
private void playKeyClick(int primaryCode) {
    // if mAudioManager is null, we don't have the ringer state yet
    // mAudioManager will be set by updateRingerMode
    if (mAudioManager == null) {
        if (mKeyboardSwitcher.getInputView() != null) {
            updateRingerMode();
        }
    }
    if (mSoundOn && !mSilentMode) {
        // FIXME: Volume and enable should come from UI settings
        // FIXME: These should be triggered after auto-repeat logic
        int sound = AudioManager.FX_KEYPRESS_STANDARD;
        switch (primaryCode) {
        case Keyboard.KEYCODE_DELETE:
            sound = AudioManager.FX_KEYPRESS_DELETE;
            break;
        case ASCII_ENTER:
            sound = AudioManager.FX_KEYPRESS_RETURN;
            break;
        case ASCII_SPACE:
            sound = AudioManager.FX_KEYPRESS_SPACEBAR;
            break;
        }
        mAudioManager.playSoundEffect(sound, getKeyClickVolume());
    }
}
 
public void performAudioFeedback(final int code) {
    // if mAudioManager is null, we can't play a sound anyway, so return
    if (mAudioManager == null) {
        return;
    }
    if (!mSoundOn) {
        return;
    }
    final int sound;
    switch (code) {
    case Constants.CODE_DELETE:
        sound = AudioManager.FX_KEYPRESS_DELETE;
        break;
    case Constants.CODE_ENTER:
        sound = AudioManager.FX_KEYPRESS_RETURN;
        break;
    case Constants.CODE_SPACE:
        sound = AudioManager.FX_KEYPRESS_SPACEBAR;
        break;
    default:
        sound = AudioManager.FX_KEYPRESS_STANDARD;
        break;
    }
    mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}