下面列出了android.media.AudioManager#FX_KEYPRESS_RETURN 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
public void performAudioFeedback(final int code) {
// if mAudioManager is null, we can't play a sound anyway, so return
if (mAudioManager == null) {
return;
}
if (!mSoundOn) {
return;
}
final int sound;
switch (code) {
case Constants.CODE_DELETE:
sound = AudioManager.FX_KEYPRESS_DELETE;
break;
case Constants.CODE_ENTER:
sound = AudioManager.FX_KEYPRESS_RETURN;
break;
case Constants.CODE_SPACE:
sound = AudioManager.FX_KEYPRESS_SPACEBAR;
break;
default:
sound = AudioManager.FX_KEYPRESS_STANDARD;
break;
}
mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}
public void performAudioFeedback(final int code) {
// if mAudioManager is null, we can't play a sound anyway, so return
if (mAudioManager == null) {
return;
}
if (!mSoundOn) {
return;
}
final int sound;
switch (code) {
case Constants.CODE_DELETE:
sound = AudioManager.FX_KEYPRESS_DELETE;
break;
case Constants.CODE_ENTER:
sound = AudioManager.FX_KEYPRESS_RETURN;
break;
case Constants.CODE_SPACE:
sound = AudioManager.FX_KEYPRESS_SPACEBAR;
break;
default:
sound = AudioManager.FX_KEYPRESS_STANDARD;
break;
}
mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}
public void performAudioFeedback(final int code) {
// if mAudioManager is null, we can't play a sound anyway, so return
if (mAudioManager == null) {
return;
}
if (!mSoundOn) {
return;
}
final int sound;
switch (code) {
case Constants.CODE_DELETE:
sound = AudioManager.FX_KEYPRESS_DELETE;
break;
case Constants.CODE_ENTER:
sound = AudioManager.FX_KEYPRESS_RETURN;
break;
case Constants.CODE_SPACE:
sound = AudioManager.FX_KEYPRESS_SPACEBAR;
break;
default:
sound = AudioManager.FX_KEYPRESS_STANDARD;
break;
}
mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}
public void performAudioFeedback(final int code) {
// if mAudioManager is null, we can't play a sound anyway, so return
if (mAudioManager == null) {
return;
}
if (!mSoundOn) {
return;
}
final int sound;
switch (code) {
case Constants.CODE_DELETE:
sound = AudioManager.FX_KEYPRESS_DELETE;
break;
case Constants.CODE_ENTER:
sound = AudioManager.FX_KEYPRESS_RETURN;
break;
case Constants.CODE_SPACE:
sound = AudioManager.FX_KEYPRESS_SPACEBAR;
break;
default:
sound = AudioManager.FX_KEYPRESS_STANDARD;
break;
}
mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}
private void playKeyClick(int primaryCode) {
// if mAudioManager is null, we don't have the ringer state yet
// mAudioManager will be set by updateRingerMode
if (mAudioManager == null) {
if (mKeyboardSwitcher.getInputView() != null) {
updateRingerMode();
}
}
if (mSoundOn && !mSilentMode) {
// FIXME: Volume and enable should come from UI settings
// FIXME: These should be triggered after auto-repeat logic
int sound = AudioManager.FX_KEYPRESS_STANDARD;
switch (primaryCode) {
case Keyboard.KEYCODE_DELETE:
sound = AudioManager.FX_KEYPRESS_DELETE;
break;
case ASCII_ENTER:
sound = AudioManager.FX_KEYPRESS_RETURN;
break;
case ASCII_SPACE:
sound = AudioManager.FX_KEYPRESS_SPACEBAR;
break;
}
mAudioManager.playSoundEffect(sound, getKeyClickVolume());
}
}
public void performAudioFeedback(final int code) {
// if mAudioManager is null, we can't play a sound anyway, so return
if (mAudioManager == null) {
return;
}
if (!mSoundOn) {
return;
}
final int sound;
switch (code) {
case Constants.CODE_DELETE:
sound = AudioManager.FX_KEYPRESS_DELETE;
break;
case Constants.CODE_ENTER:
sound = AudioManager.FX_KEYPRESS_RETURN;
break;
case Constants.CODE_SPACE:
sound = AudioManager.FX_KEYPRESS_SPACEBAR;
break;
default:
sound = AudioManager.FX_KEYPRESS_STANDARD;
break;
}
mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
}