下面列出了怎么用javax.swing.plaf.nimbus.AbstractRegionPainter.PaintContext.CacheMode的API类实例代码及写法,或者点击链接到github查看源代码。
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}
@Override
protected PaintContext getPaintContext() {
//the paint context returned will have a few dummy values. The
//implementation of doPaint doesn't bother with the "decode" methods
//but calculates where to paint the circles manually. As such, we
//only need to indicate in our PaintContext that we don't want this
//to ever be cached
return new PaintContext(
new Insets(1, 0, 1, 0),
new Dimension(38, 7),
false, CacheMode.NO_CACHING, 1, 1);
}