类javax.microedition.khronos.egl.EGL11源码实例Demo

下面列出了怎么用javax.microedition.khronos.egl.EGL11的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: OpenGLESRecorder   文件: GLRecoder.java
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
    int renderableType = 4;

    // The actual surface is generally RGBA or RGBX, so situationally omitting alpha
    // doesn't really help.  It can also lead to a huge performance hit on glReadPixels()
    // when reading into a GL_RGBA buffer.
    int[] attribList = {
            EGL11.EGL_RED_SIZE, 8,
            EGL11.EGL_GREEN_SIZE, 8,
            EGL11.EGL_BLUE_SIZE, 8,
            EGL11.EGL_ALPHA_SIZE, 8,
            //EGL11.EGL_DEPTH_SIZE, 16,
            //EGL11.EGL_STENCIL_SIZE, 8,
            EGL11.EGL_RENDERABLE_TYPE, renderableType,
            EGL_RECORDABLE_ANDROID, 1,      // set recordable [@-3]
            EGL11.EGL_NONE
    };
    EGLConfig[] configs = new EGLConfig[1];
    int[] numConfigs = new int[1];
    if (!egl.eglChooseConfig(display, attribList, configs, configs.length,
            numConfigs)) {
        return null;
    }
    return configs[0];
}
 
源代码2 项目: MyHearts   文件: EGL.java
public boolean swap() {
  if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    int error = mEgl.eglGetError();
    switch (error) {
      case EGL11.EGL_CONTEXT_LOST:
        return false;
      case EGL10.EGL_BAD_NATIVE_WINDOW:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
        break;
      case EGL10.EGL_BAD_SURFACE:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
        return false;
      default:
        throwEglException("eglSwapBuffers", error);
    }
  }
  return true;
}
 
源代码3 项目: HPlayer   文件: EGL.java
public boolean swap() {
  if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    int error = mEgl.eglGetError();
    switch (error) {
      case EGL11.EGL_CONTEXT_LOST:
        return false;
      case EGL10.EGL_BAD_NATIVE_WINDOW:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
        break;
      case EGL10.EGL_BAD_SURFACE:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
        return false;
      default:
        throwEglException("eglSwapBuffers", error);
    }
  }
  return true;
}
 
源代码4 项目: video-player   文件: EGL.java
public boolean swap() {
  if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    int error = mEgl.eglGetError();
    switch (error) {
      case EGL11.EGL_CONTEXT_LOST:
        return false;
      case EGL10.EGL_BAD_NATIVE_WINDOW:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
        break;
      case EGL10.EGL_BAD_SURFACE:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
        return false;
      default:
        throwEglException("eglSwapBuffers", error);
    }
  }
  return true;
}
 
源代码5 项目: NetEasyNews   文件: EGL.java
public boolean swap() {
  if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    int error = mEgl.eglGetError();
    switch (error) {
      case EGL11.EGL_CONTEXT_LOST:
        return false;
      case EGL10.EGL_BAD_NATIVE_WINDOW:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
        break;
      case EGL10.EGL_BAD_SURFACE:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
        return false;
      default:
        throwEglException("eglSwapBuffers", error);
    }
  }
  return true;
}
 
源代码6 项目: react-native-android-vitamio   文件: EGL.java
public boolean swap() {
  if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    int error = mEgl.eglGetError();
    switch (error) {
      case EGL11.EGL_CONTEXT_LOST:
        return false;
      case EGL10.EGL_BAD_NATIVE_WINDOW:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
        break;
      case EGL10.EGL_BAD_SURFACE:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
        return false;
      default:
        throwEglException("eglSwapBuffers", error);
    }
  }
  return true;
}
 
源代码7 项目: Vitamio   文件: EGL.java
public boolean swap() {
  if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    int error = mEgl.eglGetError();
    switch (error) {
      case EGL11.EGL_CONTEXT_LOST:
        return false;
      case EGL10.EGL_BAD_NATIVE_WINDOW:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
        break;
      case EGL10.EGL_BAD_SURFACE:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
        return false;
      default:
        throwEglException("eglSwapBuffers", error);
    }
  }
  return true;
}
 
源代码8 项目: BambooPlayer   文件: EGL.java
public boolean swap() {
  if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    int error = mEgl.eglGetError();
    switch (error) {
      case EGL11.EGL_CONTEXT_LOST:
        return false;
      case EGL10.EGL_BAD_NATIVE_WINDOW:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
        break;
      case EGL10.EGL_BAD_SURFACE:
        Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
        return false;
      default:
        throwEglException("eglSwapBuffers", error);
    }
  }
  return true;
}
 
源代码9 项目: DanDanPlayForAndroid   文件: EGLLogWrapper.java
public static String getErrorString(int error) {
    switch (error) {
        case EGL_SUCCESS:
            return "EGL_SUCCESS";
        case EGL_NOT_INITIALIZED:
            return "EGL_NOT_INITIALIZED";
        case EGL_BAD_ACCESS:
            return "EGL_BAD_ACCESS";
        case EGL_BAD_ALLOC:
            return "EGL_BAD_ALLOC";
        case EGL_BAD_ATTRIBUTE:
            return "EGL_BAD_ATTRIBUTE";
        case EGL_BAD_CONFIG:
            return "EGL_BAD_CONFIG";
        case EGL_BAD_CONTEXT:
            return "EGL_BAD_CONTEXT";
        case EGL_BAD_CURRENT_SURFACE:
            return "EGL_BAD_CURRENT_SURFACE";
        case EGL_BAD_DISPLAY:
            return "EGL_BAD_DISPLAY";
        case EGL_BAD_MATCH:
            return "EGL_BAD_MATCH";
        case EGL_BAD_NATIVE_PIXMAP:
            return "EGL_BAD_NATIVE_PIXMAP";
        case EGL_BAD_NATIVE_WINDOW:
            return "EGL_BAD_NATIVE_WINDOW";
        case EGL_BAD_PARAMETER:
            return "EGL_BAD_PARAMETER";
        case EGL_BAD_SURFACE:
            return "EGL_BAD_SURFACE";
        case EGL11.EGL_CONTEXT_LOST:
            return "EGL_CONTEXT_LOST";
        default:
            return getHex(error);
    }
}
 
源代码10 项目: EZFilter   文件: GLSurfaceView.java
static String eglGetErrorString(int error) {
    switch (error) {
        case EGL11.EGL_SUCCESS:
            return "EGL_SUCCESS";
        case EGL11.EGL_NOT_INITIALIZED:
            return "EGL_NOT_INITIALIZED";
        case EGL11.EGL_BAD_ACCESS:
            return "EGL_BAD_ACCESS";
        case EGL11.EGL_BAD_ALLOC:
            return "EGL_BAD_ALLOC";
        case EGL11.EGL_BAD_ATTRIBUTE:
            return "EGL_BAD_ATTRIBUTE";
        case EGL11.EGL_BAD_CONFIG:
            return "EGL_BAD_CONFIG";
        case EGL11.EGL_BAD_CONTEXT:
            return "EGL_BAD_CONTEXT";
        case EGL11.EGL_BAD_CURRENT_SURFACE:
            return "EGL_BAD_CURRENT_SURFACE";
        case EGL11.EGL_BAD_DISPLAY:
            return "EGL_BAD_DISPLAY";
        case EGL11.EGL_BAD_MATCH:
            return "EGL_BAD_MATCH";
        case EGL11.EGL_BAD_NATIVE_PIXMAP:
            return "EGL_BAD_NATIVE_PIXMAP";
        case EGL11.EGL_BAD_NATIVE_WINDOW:
            return "EGL_BAD_NATIVE_WINDOW";
        case EGL11.EGL_BAD_PARAMETER:
            return "EGL_BAD_PARAMETER";
        case EGL11.EGL_BAD_SURFACE:
            return "EGL_BAD_SURFACE";
        case EGL11.EGL_CONTEXT_LOST:
            return "EGL_CONTEXT_LOST";
        default:
            return "0x" + Integer.toHexString(error);
    }
}
 
源代码11 项目: EZFilter   文件: GLTextureView.java
static String eglGetErrorString(int error) {
    switch (error) {
        case EGL11.EGL_SUCCESS:
            return "EGL_SUCCESS";
        case EGL11.EGL_NOT_INITIALIZED:
            return "EGL_NOT_INITIALIZED";
        case EGL11.EGL_BAD_ACCESS:
            return "EGL_BAD_ACCESS";
        case EGL11.EGL_BAD_ALLOC:
            return "EGL_BAD_ALLOC";
        case EGL11.EGL_BAD_ATTRIBUTE:
            return "EGL_BAD_ATTRIBUTE";
        case EGL11.EGL_BAD_CONFIG:
            return "EGL_BAD_CONFIG";
        case EGL11.EGL_BAD_CONTEXT:
            return "EGL_BAD_CONTEXT";
        case EGL11.EGL_BAD_CURRENT_SURFACE:
            return "EGL_BAD_CURRENT_SURFACE";
        case EGL11.EGL_BAD_DISPLAY:
            return "EGL_BAD_DISPLAY";
        case EGL11.EGL_BAD_MATCH:
            return "EGL_BAD_MATCH";
        case EGL11.EGL_BAD_NATIVE_PIXMAP:
            return "EGL_BAD_NATIVE_PIXMAP";
        case EGL11.EGL_BAD_NATIVE_WINDOW:
            return "EGL_BAD_NATIVE_WINDOW";
        case EGL11.EGL_BAD_PARAMETER:
            return "EGL_BAD_PARAMETER";
        case EGL11.EGL_BAD_SURFACE:
            return "EGL_BAD_SURFACE";
        case EGL11.EGL_CONTEXT_LOST:
            return "EGL_CONTEXT_LOST";
        default:
            return "0x" + Integer.toHexString(error);
    }
}
 
源代码12 项目: android-openGL-canvas   文件: EGLLogWrapper.java
public static String getErrorString(int error) {
    switch (error) {
        case EGL_SUCCESS:
            return "EGL_SUCCESS";
        case EGL_NOT_INITIALIZED:
            return "EGL_NOT_INITIALIZED";
        case EGL_BAD_ACCESS:
            return "EGL_BAD_ACCESS";
        case EGL_BAD_ALLOC:
            return "EGL_BAD_ALLOC";
        case EGL_BAD_ATTRIBUTE:
            return "EGL_BAD_ATTRIBUTE";
        case EGL_BAD_CONFIG:
            return "EGL_BAD_CONFIG";
        case EGL_BAD_CONTEXT:
            return "EGL_BAD_CONTEXT";
        case EGL_BAD_CURRENT_SURFACE:
            return "EGL_BAD_CURRENT_SURFACE";
        case EGL_BAD_DISPLAY:
            return "EGL_BAD_DISPLAY";
        case EGL_BAD_MATCH:
            return "EGL_BAD_MATCH";
        case EGL_BAD_NATIVE_PIXMAP:
            return "EGL_BAD_NATIVE_PIXMAP";
        case EGL_BAD_NATIVE_WINDOW:
            return "EGL_BAD_NATIVE_WINDOW";
        case EGL_BAD_PARAMETER:
            return "EGL_BAD_PARAMETER";
        case EGL_BAD_SURFACE:
            return "EGL_BAD_SURFACE";
        case EGL11.EGL_CONTEXT_LOST:
            return "EGL_CONTEXT_LOST";
        default:
            return getHex(error);
    }
}
 
源代码13 项目: NewsMe   文件: GLSurfaceView.java
/**
 * Display the current render surface.
 * 
 * @return false if the context has been lost.
 */
public boolean swap() {
	if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {

		/*
		 * Check for EGL_CONTEXT_LOST, which means the context and all
		 * associated data were lost (For instance because the device
		 * went to sleep). We need to sleep until we get a new surface.
		 */
		int error = mEgl.eglGetError();
		switch (error) {
		case EGL11.EGL_CONTEXT_LOST:
			return false;
		case EGL10.EGL_BAD_NATIVE_WINDOW:
			// The native window is bad, probably because the
			// window manager has closed it. Ignore this error,
			// on the expectation that the application will be
			// closed soon.
			Log.e("EglHelper",
					"eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid="
							+ Thread.currentThread().getId());
			break;
		default:
			throwEglException("eglSwapBuffers", error);
		}
	}
	return true;
}
 
源代码14 项目: jmonkeyengine   文件: RendererUtil.java
/**
 * Checks for an EGL error and throws a {@link RendererException} if there
 * is one. Ignores the value of {@link RendererUtil#ENABLE_ERROR_CHECKING}.
 */
public static void checkEGLError(EGL10 egl) {
    int error = egl.eglGetError();
    if (error != EGL10.EGL_SUCCESS) {
        String errorMessage;
        switch (error) {
            case EGL10.EGL_SUCCESS:
                return;
            case EGL10.EGL_NOT_INITIALIZED:
                errorMessage = "EGL is not initialized, or could not be "
                        + "initialized, for the specified EGL display connection. ";
                break;
            case EGL10.EGL_BAD_ACCESS:
                errorMessage = "EGL cannot access a requested resource "
                        + "(for example a context is bound in another thread). ";
                break;
            case EGL10.EGL_BAD_ALLOC:
                errorMessage = "EGL failed to allocate resources for the requested operation.";
                break;
            case EGL10.EGL_BAD_ATTRIBUTE:
                errorMessage = "An unrecognized attribute or attribute "
                        + "value was passed in the attribute list. ";
                break;
            case EGL10.EGL_BAD_CONTEXT:
                errorMessage = "An EGLContext argument does not name a valid EGL rendering context. ";
                break;
            case EGL10.EGL_BAD_CONFIG:
                errorMessage = "An EGLConfig argument does not name a valid EGL frame buffer configuration. ";
                break;
            case EGL10.EGL_BAD_CURRENT_SURFACE:
                errorMessage = "The current surface of the calling thread "
                        + "is a window, pixel buffer or pixmap that is no longer valid. ";
                break;
            case EGL10.EGL_BAD_DISPLAY:
                errorMessage = "An EGLDisplay argument does not name a valid EGL display connection. ";
                break;
            case EGL10.EGL_BAD_SURFACE:
                errorMessage = "An EGLSurface argument does not name a "
                        + "valid surface (window, pixel buffer or pixmap) configured for GL rendering. ";
                break;
            case EGL10.EGL_BAD_MATCH:
                errorMessage = "Arguments are inconsistent (for example, a "
                        + "valid context requires buffers not supplied by a valid surface). ";
                break;
            case EGL10.EGL_BAD_PARAMETER:
                errorMessage = "One or more argument values are invalid.";
                break;
            case EGL10.EGL_BAD_NATIVE_PIXMAP:
                errorMessage = "A NativePixmapType argument does not refer to a valid native pixmap. ";
                break;
            case EGL10.EGL_BAD_NATIVE_WINDOW:
                errorMessage = "A NativeWindowType argument does not refer to a valid native window. ";
                break;
            case EGL11.EGL_CONTEXT_LOST:
                errorMessage = "A power management event has occurred. "
                        + "The application must destroy all contexts and reinitialise "
                        + "OpenGL ES state and objects to continue rendering. ";
                break;
            default:
                errorMessage = "Unknown";
        }
        
        throw new RendererException("EGL error 0x" + Integer.toHexString(error) + ": " + errorMessage);
    }
}