类net.minecraft.world.gen.feature.Feature源码实例Demo

下面列出了怎么用net.minecraft.world.gen.feature.Feature的API类实例代码及写法,或者点击链接到github查看源代码。

public MoonCheeseForestBiome() {
    super((new Settings())
            .configureSurfaceBuilder(SurfaceBuilder.DEFAULT, new TernarySurfaceConfig(GalacticraftBlocks.MOON_TURF.getDefaultState(), GalacticraftBlocks.MOON_DIRT.getDefaultState(), GalacticraftBlocks.MOON_ROCK.getDefaultState()))
            .precipitation(Precipitation.NONE)
            .category(Category.NONE)
            .depth(0.03F)
            .scale(0.03F)
            .temperature(-100F)
            .downfall(0.005F)
            .effects(new BiomeEffects.Builder()
                    .waterColor(9937330)
                    .waterFogColor(11243183)
                    .fogColor(0)
                    .build())
            .parent(null));
    this.flowerFeatures.clear();
    this.addFeature(GenerationStep.Feature.TOP_LAYER_MODIFICATION, Feature.TREE.configure(GalacticraftFeatures.CHEESE_TREE_CONFIG));
}
 
源代码2 项目: the-hallow   文件: PumpkinPatchBiome.java
public PumpkinPatchBiome() {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.PLAINS).depth(0.125f).scale(0.07f).temperature(0.7f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	GRASS_COLOR = 0xC9C92A;
	FOLIAGE_COLOR = 0xC9C92A;
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	//is not the same as other biome pumpkins, do not use HallowedBiomeFeatures pumpkins
	this.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, HallowedBiomeFeatures.configureFeature(HallowedFeatures.COLORED_PUMPKIN, FeatureConfig.DEFAULT, Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(10)));
	HallowedBiomeFeatures.addDefaultHallowedTrees(this);
	
	this.addSpawn(EntityCategory.CREATURE, new SpawnEntry(HallowedEntities.PUMPCOWN, 8, 4, 8));
}
 
源代码3 项目: the-hallow   文件: HallowedForestBiome.java
public HallowedForestBiome(float depth, float scale) {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.FOREST).depth(depth).scale(scale).temperature(0.7f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	GRASS_COLOR = 0x6B6B6B;
	FOLIAGE_COLOR = 0x6B6B6B;
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	HallowedBiomeFeatures.addColoredPumpkins(this);
	HallowedBiomeFeatures.addDefaultHallowedTrees(this);
	HallowedBiomeFeatures.addHallowedForestTrees(this);
	HallowedBiomeFeatures.addWells(this);
	HallowedBiomeFeatures.addLairs(this);
}
 
@Inject(
        method = "getEntitySpawnList",
        at = @At(value = "INVOKE", ordinal = 1, shift = At.Shift.BEFORE,
                target = "Lnet/minecraft/world/gen/feature/StructureFeature;isApproximatelyInsideStructure(Lnet/minecraft/world/IWorld;Lnet/minecraft/util/math/BlockPos;)Z"),
        cancellable = true
)
private void onGetEntitySpawnList(EntityCategory category, BlockPos pos, CallbackInfoReturnable<List<Biome.SpawnEntry>> cir)
{
    if (CarpetExtraSettings.straySpawningInIgloos)
    {
        if (Feature.IGLOO.isApproximatelyInsideStructure(this.world, pos))
        {
            cir.setReturnValue(Feature.IGLOO.getMonsterSpawns());
        }
    }
    
    if (CarpetExtraSettings.creeperSpawningInJungleTemples)
    {
        if (Feature.JUNGLE_TEMPLE.isApproximatelyInsideStructure(this.world, pos))
        {
            cir.setReturnValue(Feature.JUNGLE_TEMPLE.getMonsterSpawns());
        }
    }
}
 
源代码5 项目: Galacticraft-Rewoven   文件: OilPoolGenerator.java
public static void registerOilLake() {
    for (Biome biome : Biome.BIOMES) {
        if (!biome.getCategory().equals(Biomes.NETHER_WASTES.getCategory()) && !biome.getCategory().equals(Biomes.THE_END.getCategory())) {

            biome.addFeature(GenerationStep.Feature.UNDERGROUND_DECORATION, new ConfiguredFeature<>((LakeFeature) Feature.LAKE, new SingleStateFeatureConfig(GalacticraftBlocks.CRUDE_OIL.getDefaultState())));
        }
    }
}
 
源代码6 项目: the-hallow   文件: HauntedMoorBiome.java
public HauntedMoorBiome() {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.PLAINS).depth(3.15f).scale(0.22f).temperature(0.5f).downfall(0.4f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addExtraLakes(this);
	HallowedBiomeFeatures.addColoredPumpkins(this);
	HallowedBiomeFeatures.addDefaultUplandsGeneration(this);
}
 
源代码7 项目: the-hallow   文件: HauntedUplandsBiome.java
public HauntedUplandsBiome() {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.PLAINS).depth(1.75f).scale(0.03f).temperature(0.5f).downfall(0.4f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	HallowedBiomeFeatures.addColoredPumpkins(this);
	HallowedBiomeFeatures.addDefaultUplandsGeneration(this);
	HallowedBiomeFeatures.addWells(this);
	HallowedBiomeFeatures.addLairs(this);
}
 
源代码8 项目: the-hallow   文件: HallowedRiverBiome.java
public HallowedRiverBiome() {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.RIVER).depth(-0.5f).scale(0.1f).temperature(0.7f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	HallowedBiomeFeatures.addColoredPumpkins(this);
	HallowedBiomeFeatures.addDefaultHallowedTrees(this);
}
 
源代码9 项目: the-hallow   文件: LowlandBarrowsBiome.java
public LowlandBarrowsBiome() {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.PLAINS).depth(0.15f).scale(0.025f).temperature(0.7f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	HallowedBiomeFeatures.addColoredPumpkins(this);
	HallowedBiomeFeatures.addDefaultHallowedTrees(this);
	HallowedBiomeFeatures.addWells(this);
	HallowedBiomeFeatures.addLairs(this);
	HallowedBiomeFeatures.addBarrows(this);
}
 
源代码10 项目: the-hallow   文件: HallowedSeaBiome.java
public HallowedSeaBiome() {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.OCEAN).depth(-1.2f).scale(0.1f).temperature(0.5f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	HallowedBiomeFeatures.addDefaultHallowedTrees(this);
}
 
源代码11 项目: the-hallow   文件: HallowedSwampBiome.java
public HallowedSwampBiome() {
	super(new Settings().surfaceBuilder(MARSH_SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.SWAMP).depth(-0.2f).scale(0.18f).temperature(0.7f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	GRASS_COLOR = 0x2A2A2A;
	FOLIAGE_COLOR = 0x2A2A2A;
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addGloomshrooms(this);
	HallowedBiomeFeatures.addLakes(this);
	HallowedBiomeFeatures.addColoredPumpkins(this);
	HallowedBiomeFeatures.addHallowedSwampTrees(this);
	HallowedBiomeFeatures.addLairs(this);
}
 
源代码12 项目: the-hallow   文件: HallowedShoreBiome.java
public HallowedShoreBiome() {
	super(new Settings().surfaceBuilder(new ConfiguredSurfaceBuilder<TernarySurfaceConfig>(SurfaceBuilder.DEFAULT, TAINTED_GRAVEL_CONFIG)).precipitation(Precipitation.NONE).category(Category.OCEAN).depth(0.02f).scale(0.025f).temperature(0.5f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	HallowedBiomeFeatures.addDefaultHallowedTrees(this);
}
 
源代码13 项目: the-hallow   文件: HallowedLowlandsBiome.java
public HallowedLowlandsBiome() {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.PLAINS).depth(0.125f).scale(0.08f).temperature(0.7f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	HallowedBiomeFeatures.addColoredPumpkins(this);
	HallowedBiomeFeatures.addDefaultHallowedTrees(this);
	HallowedBiomeFeatures.addWells(this);
	HallowedBiomeFeatures.addLairs(this);
}
 
源代码14 项目: the-hallow   文件: GhastlyDesert.java
public GhastlyDesert() {
	super(new Settings().surfaceBuilder(DESERT_SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.DESERT).precipitation(Biome.Precipitation.NONE).category(Biome.Category.DESERT).depth(0.125F).scale(0.05F).temperature(2.0F).downfall(0.0F).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	this.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, HallowedBiomeFeatures.configureFeature(HallowedFeatures.DEADER_BUSH, FeatureConfig.DEFAULT, Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(2)));
	this.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, HallowedBiomeFeatures.configureFeature(HallowedFeatures.RESTLESS_CACTUS, FeatureConfig.DEFAULT, Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(10)));
}
 
@Inject(method = "getEntitySpawnList", at = @At(value = "INVOKE", ordinal = 1, shift = At.Shift.BEFORE,
        target = "Lnet/minecraft/world/gen/feature/StructureFeature;isApproximatelyInsideStructure(Lnet/minecraft/world/IWorld;Lnet/minecraft/util/math/BlockPos;)Z"),
        cancellable = true)
private void onGetEntitySpawnList(EntityCategory entityCategory_1, BlockPos blockPos_1,
        CallbackInfoReturnable<List<Biome.SpawnEntry>> cir)
{
    if (CarpetSettings.huskSpawningInTemples)
    {
        if (Feature.DESERT_PYRAMID.isApproximatelyInsideStructure(this.world, blockPos_1))
        {
            cir.setReturnValue(Feature.DESERT_PYRAMID.getMonsterSpawns());
        }
    }
}
 
@Override
public List<Biome.SpawnEntry> getEntitySpawnList(EntityCategory entityCategory_1, BlockPos blockPos_1)
{
    if (CarpetSettings.shulkerSpawningInEndCities && EntityCategory.MONSTER == entityCategory_1)
    {
        if (Feature.END_CITY.isInsideStructure(this.world, blockPos_1))
        {
            return Feature.END_CITY.getMonsterSpawns();
        }
    }
    return this.world.getBiome(blockPos_1).getEntitySpawnList(entityCategory_1);
}
 
源代码17 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static <F extends FeatureConfig, D extends DecoratorConfig> ConfiguredFeature<?, ?> configureFeature(Feature<F> feature, F featureConfig, Decorator<D> decorator, D decoratorConfig) {
	Feature<DecoratedFeatureConfig> feature2 = feature instanceof FlowerFeature ? Feature.DECORATED_FLOWER : Feature.DECORATED;
	return new ConfiguredFeature(feature2, new DecoratedFeatureConfig(feature.configure(featureConfig), decorator.configure(decoratorConfig)));
}
 
源代码18 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addDefaultHallowedTrees(Biome biome) {
	//note: the feature config here is completely irrelevant. The feature ignores it. I've tried to make it at least somewhat similar in case someone does something strange with it.
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.SMALL_SKELETON_TREE, new TreeFeatureConfig.Builder(new SimpleStateProvider(Blocks.BONE_BLOCK.getDefaultState()), new SimpleStateProvider(Blocks.AIR.getDefaultState())).build(), Decorator.COUNT_EXTRA_HEIGHTMAP, (biome instanceof HallowedForestBiome) ? new CountExtraChanceDecoratorConfig(2, 0.2F, 2) : new CountExtraChanceDecoratorConfig(0, 0.1F, 2)));
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.LARGE_SKELETON_TREE, new TreeFeatureConfig.Builder(new SimpleStateProvider(Blocks.BONE_BLOCK.getDefaultState()), new SimpleStateProvider(Blocks.AIR.getDefaultState())).build(), Decorator.COUNT_EXTRA_HEIGHTMAP, (biome instanceof HallowedForestBiome) ? new CountExtraChanceDecoratorConfig(0, 0.5F, 1) : new CountExtraChanceDecoratorConfig(0, 0.01F, 1)));
	//Still needs work
}
 
源代码19 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addHallowedForestTrees(Biome biome) {
	//note: the feature config here is completely irrelevant. The feature ignores it. I've tried to make it at least somewhat similar in case someone does something strange with it.
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.LARGE_DEADWOOD_TREE, new MegaTreeFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.DEADWOOD_LOG.getDefaultState()), new SimpleStateProvider(HallowedBlocks.DEADWOOD_LEAVES.getDefaultState())).baseHeight(6).build(), Decorator.COUNT_EXTRA_HEIGHTMAP, new CountExtraChanceDecoratorConfig(1, 0.05F, 1)));
}
 
源代码20 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addHallowedSwampTrees(Biome biome) {
	//note: the feature config here is completely irrelevant. The feature ignores it. I've tried to make it at least somewhat similar in case someone does something strange with it.
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.SMALL_DEADWOOD_TREE, new BranchedTreeFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.DEADWOOD_LOG.getDefaultState()), new SimpleStateProvider(HallowedBlocks.DEADWOOD_LEAVES.getDefaultState()), new BlobFoliagePlacer(2, 0)).baseHeight(4).heightRandA(2).foliageHeight(3).noVines().build(), Decorator.COUNT_EXTRA_HEIGHTMAP, new CountExtraChanceDecoratorConfig(4, 0.1F, 1)));
	// Still needs work as well
}
 
源代码21 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addDisks(Biome biome) {
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(Feature.DISK, new DiskFeatureConfig(HallowedBlocks.TAINTED_SAND.getDefaultState(), 7, 2, Lists.newArrayList(HallowedBlocks.DECEASED_DIRT.getDefaultState(), HallowedBlocks.DECEASED_GRASS_BLOCK.getDefaultState())), Decorator.COUNT_TOP_SOLID, new CountDecoratorConfig(3)));
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(Feature.DISK, new DiskFeatureConfig(HallowedBlocks.TAINTED_GRAVEL.getDefaultState(), 6, 2, Lists.newArrayList(HallowedBlocks.DECEASED_DIRT.getDefaultState(), HallowedBlocks.DECEASED_GRASS_BLOCK.getDefaultState())), Decorator.COUNT_TOP_SOLID, new CountDecoratorConfig(1)));
}
 
源代码22 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addDefaultUplandsGeneration(Biome biome) {
	biome.addFeature(GenerationStep.Feature.SURFACE_STRUCTURES, configureFeature(HallowedFeatures.STONE_CIRCLE, FeatureConfig.DEFAULT, Decorator.CHANCE_HEIGHTMAP, new ChanceDecoratorConfig(160)));
}
 
源代码23 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addLakes(Biome biome) {
	biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.WITCH_WATER_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(4)));
	biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.BLOOD_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(40)));
}
 
源代码24 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addExtraLakes(Biome biome) {
	biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.WITCH_WATER_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(2)));
	biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.BLOOD_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(20)));
}
 
源代码25 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addWells(Biome biome) {
	biome.addFeature(GenerationStep.Feature.SURFACE_STRUCTURES, configureFeature(HallowedFeatures.WITCH_WELL, FeatureConfig.DEFAULT, Decorator.CHANCE_HEIGHTMAP, new ChanceDecoratorConfig(300)));
}
 
源代码26 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addLairs(Biome biome) {
	biome.addFeature(GenerationStep.Feature.SURFACE_STRUCTURES, configureFeature(HallowedFeatures.SPIDER_LAIR, FeatureConfig.DEFAULT, Decorator.CHANCE_HEIGHTMAP, new ChanceDecoratorConfig(230)));
}
 
源代码27 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addBarrows(Biome biome) {
	biome.addFeature(GenerationStep.Feature.TOP_LAYER_MODIFICATION, configureFeature(HallowedFeatures.BARROW, FeatureConfig.DEFAULT, Decorator.COUNT_EXTRA_HEIGHTMAP, new CountExtraChanceDecoratorConfig(0, 0.35f, 1)));
}
 
源代码28 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addMineables(Biome biome) {
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(HallowedFeatures.ORE, new HallowedOreFeatureConfig(HallowedBlocks.DECEASED_DIRT.getDefaultState(), 33), Decorator.COUNT_RANGE, new RangeDecoratorConfig(10, 0, 0, 256)));
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(HallowedFeatures.ORE, new HallowedOreFeatureConfig(HallowedBlocks.TAINTED_GRAVEL.getDefaultState(), 33), Decorator.COUNT_RANGE, new RangeDecoratorConfig(8, 0, 0, 256)));
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(HallowedFeatures.ORE, new HallowedOreFeatureConfig(HallowedBlocks.INFESTED_TAINTED_STONE.getDefaultState(), 33), Decorator.COUNT_RANGE, new RangeDecoratorConfig(5, 0, 0, 256)));
}
 
源代码29 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addOres(Biome biome) {
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(HallowedFeatures.ORE, new HallowedOreFeatureConfig(HallowedBlocks.HALLOWED_ORE.getDefaultState(), 5), Decorator.COUNT_RANGE, new RangeDecoratorConfig(1, 0, 0, 16)));
}
 
源代码30 项目: the-hallow   文件: HallowedBiomeFeatures.java
public static void addGrass(Biome biome) {
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(Feature.RANDOM_PATCH, new RandomPatchFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.EERIE_GRASS.getDefaultState()), new SimpleBlockPlacer()).tries(32).build(), Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(1)));
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(Feature.RANDOM_PATCH, new RandomPatchFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.TALL_EERIE_GRASS.getDefaultState()), new SimpleBlockPlacer()).tries(64).cannotProject().build(), Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(1)));
}
 
 类所在包
 类方法
 同包方法