类net.minecraft.world.gen.feature.WorldGenShrub源码实例Demo

下面列出了怎么用net.minecraft.world.gen.feature.WorldGenShrub的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: CommunityMod   文件: BiomeWoodlands.java
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	int num = rand.nextInt(3);
	if (num == 0) {
		return new WorldGenShrub(OAK_LOG, OAK_LEAVES);
	}
	return TREE_FEATURE;
}
 
源代码2 项目: CommunityMod   文件: BiomeBadlands.java
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	int num = rand.nextInt(2);
	if (num == 0) {
		return new WorldGenShrub(OAK_LOG, OAK_LEAVES);
	}

	return TREE_FEATURE;
}
 
源代码3 项目: Traverse-Legacy-1-12-2   文件: BiomeWoodlands.java
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	int num = rand.nextInt(3);
	if (num == 0) {
		return new WorldGenShrub(OAK_LOG, OAK_LEAVES);
	}
	return TREE_FEATURE;
}
 
源代码4 项目: Traverse-Legacy-1-12-2   文件: BiomeBadlands.java
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	int num = rand.nextInt(2);
	if (num == 0) {
		return new WorldGenShrub(OAK_LOG, OAK_LEAVES);
	}

	return TREE_FEATURE;
}
 
源代码5 项目: mocreaturesdev   文件: BiomeGenWyvernLair.java
/**
    * Gets a WorldGen appropriate for this biome.
    */
@Override
   public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
   {
       //return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true))));
       
      // return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenWyvernTrees(false) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true))));
       //return (WorldGenerator) (par1Random.nextInt(10) == 0 ? new MoCWorldGenBigTree(false, MoCreatures.mocLog.blockID, 0, MoCreatures.mocLeaf.blockID, 0, 2, 30, 10) : this.worldGeneratorBigTree );
       return (WorldGenerator) (par1Random.nextInt(10) == 0 ? new MoCWorldGenBigTree(false, MoCreatures.mocLog.blockID, 0, MoCreatures.mocLeaf.blockID, 0, 2, 30, 10) : new WorldGenShrub(3, 0) );
       
   }
 
源代码6 项目: CommunityMod   文件: BiomeDesertShrubland.java
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	return new WorldGenShrub(OAK_LOG, OAK_LEAVES);
}
 
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	return new WorldGenShrub(OAK_LOG, OAK_LEAVES);
}
 
源代码8 项目: AdvancedRocketry   文件: BiomeGenOceanSpires.java
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	return new WorldGenShrub(Blocks.LOG.getDefaultState(), Blocks.LEAVES.getDefaultState());
}
 
源代码9 项目: AdvancedRocketry   文件: BiomeGenMarsh.java
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	return new WorldGenShrub(Blocks.LOG.getDefaultState(), Blocks.LEAVES.getDefaultState());
}
 
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