类com.esotericsoftware.kryonet.Server源码实例Demo

下面列出了怎么用com.esotericsoftware.kryonet.Server的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: RuinsOfRevenge   文件: ServerConnection.java
public ServerConnection(ServerMaster master, int tcpPort, int udpPort) throws IOException {
	this.master = master;
	this.server = new Server();
	this.queue = new LinkedBlockingQueue<>();
	this.connectedClients = new ObjectMap<>();

	Register.registerAll(server.getKryo());
	server.start();
	server.bind(tcpPort, udpPort);
	server.addListener(new QueuedListener(this) {
		@Override
		protected void queue(Runnable runnable) {
			queue.add(runnable);
		}
	});
}
 
源代码2 项目: killingspree   文件: LobbyScreen.java
public void setServer(boolean isServer) {
        this.isServer = isServer;
        try {
            if (isServer) {
                server = new Server();
                NetworkRegisterer.register(server);
                serverListener = new LobbyServerListener();
                server.addListener(serverListener);
                server.start();
                server.bind(Constants.DISCOVERY_TCP_PORT,
                            Constants.DISCOVERY_UDP_PORT);
//                Thread.currentThread().sleep(200);
            }
            
            client = new Client();
            NetworkRegisterer.register(client);
            client.start();
            clientListener = new LobbyClientListener();
            client.addListener(clientListener);
            client.connect(5000, host, 
                    Constants.DISCOVERY_TCP_PORT,
                    Constants.DISCOVERY_UDP_PORT);
        } catch (Exception e) {
            currentButton = backButton;
            markForDispose = true;
            e.printStackTrace();
        }
        addAllButtons();
    }
 
源代码3 项目: killingspree   文件: GameScreen.java
public void startServer(boolean lonely) {
    isServer = true;
    if (!lonely) {
        server = new Server();
        NetworkRegisterer.register(server);
        server.start();
        try {
            server.bind(Constants.GAME_TCP_PORT,
                    Constants.GAME_UDP_PORT);
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}
 
源代码4 项目: gdx-proto   文件: NetServer.java
public NetServer() {
	clientMap = new ObjectMap<>();
	server = new Server(NetManager.writeBufferSize, NetManager.objectBufferSize);
	NetManager.registerKryoClasses(server.getKryo());
	try {
		server.bind(NetManager.tcpPort, NetManager.udpPort);
		server.start();
		server.addListener(createListener(simulateLag));
		Log.debug("server is listening at: " + NetManager.host + ":" + NetManager.tcpPort);
	} catch (IOException e) {
		Log.error(e.toString());
		throw new GdxRuntimeException(e);
	}
}
 
源代码5 项目: rpc-bench   文件: BenchServer.java
public BenchServer() {
  running = new AtomicBoolean(true);
  SigInt.register(() -> running.set(false));
  server = new Server(WRITE_BUFFER, OBJECT_BUFFER);
}
 
源代码6 项目: killingspree   文件: WorldManager.java
public WorldManager(final Server server){
        i = 0;
        
        playerPositions = new ArrayList<Vector2>();
        playerPositions.add(new Vector2(50,85));
        playerPositions.add(new Vector2(395,85));
        playerPositions.add(new Vector2(50,230));
        playerPositions.add(new Vector2(395,230));
        
        playerList = new ConcurrentHashMap<Integer, ServerPlayer>();
        
        world = new World(new Vector2(0, -500f));
        
        serverListener = new WorldManagerServerListener();

        if  (server != null) {
            server.addListener(serverListener);
        }
        
        this.server = server;
        
        entities = new ArrayList<ServerEntity>();
        
        incomingEventQueue = new ArrayList<Event>();
        outgoingEventQueue = new ArrayList<Event>();
        dummyConnection = new MyConnection();
        incomingEventQueue.add(MessageObjectPool.instance.
                eventPool.obtain().set(State.CONNECTED, null));
        outgoingEventQueue.add(MessageObjectPool.instance.
                eventPool.obtain().set(State.CONNECTED, null));
        audio = new AudioMessage();

        worldBodyUtils = new WorldBodyUtils(worldManager);

        id = 0;
//        frog = new ServerFrog(id++, 20, 100, worldBodyUtils);
//        entities.add(frog);
//        fly = new ServerFly(id++, 20, 100, worldBodyUtils);
//        entities.add(fly);
//        blob = new ServerBlob(id++, 20, 100, worldBodyUtils);
//        entities.add(blob);
        if (server == null)
            loader = new LevelLoader("maps/retro-small.txt", this);
    }
 
源代码7 项目: RuinsOfRevenge   文件: ServerConnection.java
public Server getServer() {
	return server;
}