类net.minecraftforge.common.BiomeDictionary.Type源码实例Demo

下面列出了怎么用net.minecraftforge.common.BiomeDictionary.Type的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: GregTech   文件: WorldGenRubberTree.java
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
    if (world.getWorldType() == WorldType.FLAT ||
        !world.provider.isSurfaceWorld()) {
        return; //do not generate in flat worlds, or in non-surface worlds
    }
    BlockPos randomPos = new BlockPos(chunkX * 16 + 8, 0, chunkZ * 16 + 8);
    Biome biome = world.getBiome(randomPos);

    if (BiomeDictionary.hasType(biome, Type.COLD) ||
        BiomeDictionary.hasType(biome, Type.HOT) ||
        BiomeDictionary.hasType(biome, Type.DRY) ||
        BiomeDictionary.hasType(biome, Type.DEAD) ||
        BiomeDictionary.hasType(biome, Type.SPOOKY))
        return; //do not generate in inappropriate biomes

    int rubberTreeChance = 6;
    if (BiomeDictionary.hasType(biome, Type.SWAMP) ||
        BiomeDictionary.hasType(biome, Type.WET))
        rubberTreeChance /= 2; //double chance of spawning in swamp or wet biomes

    if (random.nextInt(rubberTreeChance) == 0) {
        randomPos = world.getTopSolidOrLiquidBlock(randomPos).down();
        IBlockState solidBlockState = world.getBlockState(randomPos);
        BlockGregSapling sapling = MetaBlocks.SAPLING;
        if (solidBlockState.getBlock().canSustainPlant(solidBlockState, world, randomPos, EnumFacing.UP, sapling)) {
            BlockPos abovePos = randomPos.up();
            IBlockState saplingState = sapling.getDefaultState()
                .withProperty(BlockGregSapling.VARIANT, LogVariant.RUBBER_WOOD);
            world.setBlockState(abovePos, saplingState);
            sapling.generateTree(world, abovePos, saplingState, random);
        }
    }
}
 
源代码2 项目: GT-Classic   文件: GTWorldGen.java
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,
		IChunkProvider chunkProvider) {
	Biome biomegenbase = world.getBiome(new BlockPos(chunkX * 16 + 16, 128, chunkZ * 16 + 16));
	// Any Biome
	GTOreGenerator.generateBasicVein(GTBlocks.oreIridium, GTConfig.generation.iridiumGenerate, GTConfig.generation.iridiumSize, GTConfig.generation.iridiumWeight, 0, 128, Blocks.STONE, world, random, chunkX, chunkZ);
	// Jungle Biomes
	if (BiomeDictionary.hasType(biomegenbase, Type.JUNGLE)) {
		GTOreGenerator.generateBasicVein(GTBlocks.oreSheldonite, GTConfig.generation.sheldoniteGenerate, GTConfig.generation.sheldoniteSize, GTConfig.generation.sheldoniteWeight, 10, 30, Blocks.STONE, world, random, chunkX, chunkZ);
	}
	// Hot Biomes
	if (BiomeDictionary.hasType(biomegenbase, Type.HOT)) {
		GTOreGenerator.generateBasicVein(GTBlocks.oreRuby, GTConfig.generation.rubyGenerate, GTConfig.generation.rubySize, GTConfig.generation.rubyWeight, 0, 48, Blocks.STONE, world, random, chunkX, chunkZ);
	}
	// Ocean Biomes
	if (BiomeDictionary.hasType(biomegenbase, Type.OCEAN) || BiomeDictionary.hasType(biomegenbase, Type.BEACH)) {
		GTOreGenerator.generateBasicVein(GTBlocks.oreSapphire, GTConfig.generation.sapphireGenerate, GTConfig.generation.sapphireSize, GTConfig.generation.sapphireWeight, 0, 48, Blocks.STONE, world, random, chunkX, chunkZ);
	}
	// Forest or Plains Biomes
	if (BiomeDictionary.hasType(biomegenbase, Type.FOREST)
			|| (BiomeDictionary.hasType(biomegenbase, Type.PLAINS))) {
		GTOreGenerator.generateBasicVein(GTBlocks.oreBauxite, GTConfig.generation.bauxiteGenerate, GTConfig.generation.bauxiteSize, GTConfig.generation.bauxiteWeight, 50, 120, Blocks.STONE, world, random, chunkX, chunkZ);
	}
	if (world.provider.getDimensionType().equals(DimensionType.OVERWORLD)) {
		for (Block block : GTBedrockOreHandler.getBedrockOreMap().keySet()) {
			if (GTBedrockOreHandler.shouldGTCHandleGeneration(block)) {
				GTOreGenerator.generateBedrockVein(block, world, random, chunkX, chunkZ);
			}
		}
	}
}
 
源代码3 项目: minecraft-roguelike   文件: SpawnContext.java
@Override
public boolean includesBiomeType(List<Type> biomeTypes) {
	
	for(BiomeDictionary.Type type : biomeTypes){
		if(biomeHasType(type)) return true;
	}
	
	return false;
}
 
源代码4 项目: GT-Classic   文件: GTEventPopulateChunk.java
@SubscribeEvent(priority = EventPriority.NORMAL)
	public void onEvent(PopulateChunkEvent.Post event) {
		if (!event.getWorld().provider.getDimensionType().equals(DimensionType.OVERWORLD)) {
			return;
		}
		if (GTConfig.general.replaceOceanGravelWithSand) {
			Chunk chunk = event.getWorld().getChunkFromChunkCoords(event.getChunkX(), event.getChunkZ());
			for (int x = 0; x < 16; ++x) {
				for (int z = 0; z < 16; ++z) {
					Biome biomegenbase = event.getWorld().getBiome(new BlockPos(chunk.x * 16 + x, 128, chunk.z * 16
							+ z));
					if (BiomeDictionary.hasType(biomegenbase, Type.OCEAN)
							|| BiomeDictionary.hasType(biomegenbase, Type.BEACH)) {
						for (int y = 30; y < 60; ++y) {
							if (chunk.getBlockState(x, y, z).getBlock() == BLOCK_GRAVEL) {
								chunk.setBlockState(new BlockPos(x, y, z), BLOCK_SAND.getDefaultState());
							}
						}
					}
				}
			}
			chunk.markDirty();
		}
//		if (GTConfig.general.redSandInForestsAndPlains) {
//			Chunk chunk = event.getWorld().getChunkFromChunkCoords(event.getChunkX(), event.getChunkZ());
//			for (int x = 0; x < 16; ++x) {
//				for (int z = 0; z < 16; ++z) {
//					Biome biomegenbase = event.getWorld().getBiome(new BlockPos(chunk.x * 16 + x, 128, chunk.z * 16
//							+ z));
//					if (BiomeDictionary.hasType(biomegenbase, Type.FOREST)
//							|| BiomeDictionary.hasType(biomegenbase, Type.PLAINS)) {
//						for (int y = 30; y < 80; ++y) {
//							if (chunk.getBlockState(x, y, z).getBlock() == BLOCK_SAND) {
//								chunk.setBlockState(new BlockPos(x, y, z), BLOCKSTATE_RED_SAND);
//							}
//						}
//					}
//				}
//			}
//			chunk.markDirty();
//		}
	}
 
源代码5 项目: TFC2   文件: CommonProxy.java
protected void registerWorldGen()
{
	//GameRegistry.registerWorldGenerator(new WorldGenCliffNoise(), 1);
	//GameRegistry.registerWorldGenerator(new WorldGenCliffRocks(), 1);
	//GameRegistry.registerWorldGenerator(new WorldGenPortals(), 2);
	GameRegistry.registerWorldGenerator(new WorldGenStalag(), 4);

	HexGenRegistry.registerWorldGenerator(new WorldGenCliffRocksHex(), 1);
	HexGenRegistry.registerWorldGenerator(new WorldGenPortalsHex(), 2);
	HexGenRegistry.registerWorldGenerator(new WorldGenClayHex(), 5);
	HexGenRegistry.registerWorldGenerator(new WorldGenLooseRockHex(), 5);
	HexGenRegistry.registerWorldGenerator(new WorldGenTreesHex(), 10);
	HexGenRegistry.registerWorldGenerator(new WorldGenSwampTreesHex(), 10);
	HexGenRegistry.registerWorldGenerator(new WorldGenCatTailsHex(), 100);
	HexGenRegistry.registerWorldGenerator(new WorldGenGrassHex(), 100);
	HexGenRegistry.registerWorldGenerator(new WorldGenGrassDryHex(), 100);
	HexGenRegistry.registerWorldGenerator(new WorldGenPamsGardensHex(), 25);

	Biome.registerBiome(200, "BIOME_BARE", Global.BIOME_BARE);
	Biome.registerBiome(201, "BIOME_BEACH", Global.BIOME_BEACH);
	Biome.registerBiome(202, "BIOME_DECIDUOUS_FOREST", Global.BIOME_DECIDUOUS_FOREST);
	Biome.registerBiome(203, "BIOME_DEEP_OCEAN", Global.BIOME_DEEP_OCEAN);
	Biome.registerBiome(204, "BIOME_DRY_FOREST", Global.BIOME_DRY_FOREST);
	Biome.registerBiome(205, "BIOME_GRASSLAND", Global.BIOME_GRASSLAND);
	Biome.registerBiome(206, "BIOME_LAKE", Global.BIOME_LAKE);
	Biome.registerBiome(207, "BIOME_MARSH", Global.BIOME_MARSH);
	Biome.registerBiome(208, "BIOME_OCEAN", Global.BIOME_OCEAN);
	Biome.registerBiome(209, "BIOME_POLAR_DESERT", Global.BIOME_POLAR_DESERT);
	Biome.registerBiome(210, "BIOME_POND", Global.BIOME_POND);
	Biome.registerBiome(211, "BIOME_RAIN_FOREST", Global.BIOME_RAIN_FOREST);
	Biome.registerBiome(212, "BIOME_RIVER", Global.BIOME_RIVER);
	Biome.registerBiome(213, "BIOME_SCORCHED", Global.BIOME_SCORCHED);
	Biome.registerBiome(214, "BIOME_SHRUBLAND", Global.BIOME_SHRUBLAND);
	Biome.registerBiome(215, "BIOME_SUBTROPICAL_DESERT", Global.BIOME_SUBTROPICAL_DESERT);
	Biome.registerBiome(216, "BIOME_TAIGA", Global.BIOME_TAIGA);
	Biome.registerBiome(217, "BIOME_TEMPERATE_DESERT", Global.BIOME_TEMPERATE_DESERT);
	Biome.registerBiome(218, "BIOME_TROPICAL_DESERT", Global.BIOME_TROPICAL_DESERT);
	Biome.registerBiome(219, "BIOME_TUNDRA", Global.BIOME_TUNDRA);
	Biome.registerBiome(220, "BIOME_SWAMP", Global.BIOME_SWAMP);

	BiomeDictionary.addTypes(Global.BIOME_BARE, Type.SPARSE, Type.DEAD, Type.WASTELAND);
	BiomeDictionary.addTypes(Global.BIOME_BEACH, Type.BEACH);
	BiomeDictionary.addTypes(Global.BIOME_DECIDUOUS_FOREST, Type.FOREST);
	BiomeDictionary.addTypes(Global.BIOME_DEEP_OCEAN, Type.OCEAN);
	BiomeDictionary.addTypes(Global.BIOME_DRY_FOREST, Type.DRY, Type.FOREST);
	BiomeDictionary.addTypes(Global.BIOME_GRASSLAND, Type.PLAINS);
	BiomeDictionary.addTypes(Global.BIOME_LAKE, Type.WATER);
	BiomeDictionary.addTypes(Global.BIOME_MARSH, Type.WET, Type.LUSH, Type.SWAMP);
	BiomeDictionary.addTypes(Global.BIOME_OCEAN, Type.OCEAN);
	BiomeDictionary.addTypes(Global.BIOME_POLAR_DESERT, Type.COLD, Type.SPARSE, Type.DRY, Type.SANDY, Type.SNOWY);
	BiomeDictionary.addTypes(Global.BIOME_POND, Type.WATER);
	BiomeDictionary.addTypes(Global.BIOME_RAIN_FOREST, Type.HOT, Type.DENSE, Type.WET, Type.JUNGLE, Type.LUSH, Type.FOREST);
	BiomeDictionary.addTypes(Global.BIOME_RIVER, Type.RIVER);
	BiomeDictionary.addTypes(Global.BIOME_SCORCHED, Type.HOT, Type.SPARSE, Type.DRY, Type.DEAD, Type.WASTELAND);
	BiomeDictionary.addTypes(Global.BIOME_SHRUBLAND, Type.DRY, Type.PLAINS);
	BiomeDictionary.addTypes(Global.BIOME_SUBTROPICAL_DESERT, Type.HOT, Type.SPARSE, Type.DRY, Type.SANDY);
	BiomeDictionary.addTypes(Global.BIOME_TAIGA, Type.COLD, Type.CONIFEROUS, Type.FOREST, Type.SNOWY);
	BiomeDictionary.addTypes(Global.BIOME_TEMPERATE_DESERT, Type.SPARSE, Type.DRY, Type.SANDY);
	BiomeDictionary.addTypes(Global.BIOME_TROPICAL_DESERT, Type.HOT, Type.SPARSE, Type.DRY, Type.SANDY);
	BiomeDictionary.addTypes(Global.BIOME_TUNDRA, Type.COLD, Type.SPARSE, Type.SNOWY);
	BiomeDictionary.addTypes(Global.BIOME_SWAMP, Type.WET, Type.SPOOKY, Type.LUSH, Type.SWAMP);
}
 
源代码6 项目: EnderZoo   文件: BiomeDescriptor.java
public BiomeDescriptor(Type type, boolean isExclude) {
  name = null;
  this.type = type;
  this.isExclude = isExclude;
}
 
源代码7 项目: EnderZoo   文件: BiomeDescriptor.java
@Override
public BiomeDictionary.Type getType() {
  return type;
}
 
源代码8 项目: minecraft-roguelike   文件: SpawnContext.java
@Override
public boolean biomeHasType(Type type) {
	return BiomeDictionary.hasType(info.getBiome(), type);
}
 
源代码9 项目: Electro-Magic-Tools   文件: Crops.java
/**
 * Adds a crop nutrient biome bonus.
 * <p/>
 * +10/-10  0 indicates no bonus and negative values indicate a penalty.
 *
 * @param type           Forge biome type to apply the bonus in
 * @param nutrientsBonus Nutrient stat bonus
 */
public abstract void addBiomenutrientsBonus(Type type, int nutrientsBonus);
 
源代码10 项目: Electro-Magic-Tools   文件: Crops.java
/**
 * Adds a crop humidity biome bonus.
 * <p/>
 * +10/-10 0 indicates no bonus and negative values indicate a penalty.
 *
 * @param type          Forge biome type to apply the bonus in
 * @param humidityBonus Humidity stat bonus
 */
public abstract void addBiomehumidityBonus(Type type, int humidityBonus);
 
源代码11 项目: minecraft-roguelike   文件: ISpawnContext.java
public boolean biomeHasType(BiomeDictionary.Type type); 
源代码12 项目: minecraft-roguelike   文件: ISpawnContext.java
public boolean includesBiomeType(List<Type> biomeTypes); 
 类方法
 同包方法