下面列出了com.google.zxing.common.PerspectiveTransform#quadrilateralToQuadrilateral ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
public static PerspectiveTransform createTransform(ResultPoint resultpoint, ResultPoint resultpoint1, ResultPoint resultpoint2, ResultPoint resultpoint3, int i)
{
float f = (float)i - 3.5F;
float f1;
float f2;
float f3;
float f4;
if (resultpoint3 != null)
{
f1 = resultpoint3.getX();
f2 = resultpoint3.getY();
f3 = f - 3F;
f4 = f3;
} else
{
f1 = (resultpoint1.getX() - resultpoint.getX()) + resultpoint2.getX();
f2 = (resultpoint1.getY() - resultpoint.getY()) + resultpoint2.getY();
f3 = f;
f4 = f;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(3.5F, 3.5F, f, 3.5F, f4, f3, 3.5F, f, resultpoint.getX(), resultpoint.getY(), resultpoint1.getX(), resultpoint1.getY(), f1, f2, resultpoint2.getX(), resultpoint2.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight,
ResultPoint bottomLeft, ResultPoint alignmentPattern, int dimension) {
float dimMinusThree = (float) dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right
// point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(3.5f, 3.5f, dimMinusThree, 3.5f, sourceBottomRightX,
sourceBottomRightY, 3.5f, dimMinusThree, topLeft.getX(), topLeft.getY(), topRight.getX(),
topRight.getY(), bottomRightX, bottomRightY, bottomLeft.getX(), bottomLeft.getY());
}
public static PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = (float) dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = sourceBottomRightY = dimMinusThree - 3.0f;
} else {
// Don't have an alignment pattern, just make up the bottom-right
// point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(3.5f, 3.5f, dimMinusThree, 3.5f, sourceBottomRightX, sourceBottomRightY, 3.5f, dimMinusThree,
topLeft.getX(), topLeft.getY(), topRight.getX(), topRight.getY(), bottomRightX, bottomRightY, bottomLeft.getX(), bottomLeft.getY());
}
public static PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, ResultPoint alignmentPattern, int dimension) {
float dimMinusThree = dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = sourceBottomRightY = dimMinusThree - 3.0f;
} else {
// Don't have an alignment pattern, just make up the bottom-right
// point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(3.5f, 3.5f, dimMinusThree, 3.5f, sourceBottomRightX, sourceBottomRightY, 3.5f, dimMinusThree,
topLeft.getX(), topLeft.getY(), topRight.getX(), topRight.getY(), bottomRightX, bottomRightY, bottomLeft.getX(), bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = (float) dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = (float) dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = (float) dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = (float) dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}
private static PerspectiveTransform createTransform(ResultPoint topLeft,
ResultPoint topRight,
ResultPoint bottomLeft,
ResultPoint alignmentPattern,
int dimension) {
float dimMinusThree = dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null) {
bottomRightX = alignmentPattern.getX();
bottomRightY = alignmentPattern.getY();
sourceBottomRightX = dimMinusThree - 3.0f;
sourceBottomRightY = sourceBottomRightX;
} else {
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
sourceBottomRightX = dimMinusThree;
sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRightX,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
}