com.google.zxing.common.PerspectiveTransform#quadrilateralToQuadrilateral ( )源码实例Demo

下面列出了com.google.zxing.common.PerspectiveTransform#quadrilateralToQuadrilateral ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: MiBandDecompiled   文件: Detector.java
public static PerspectiveTransform createTransform(ResultPoint resultpoint, ResultPoint resultpoint1, ResultPoint resultpoint2, ResultPoint resultpoint3, int i)
{
    float f = (float)i - 3.5F;
    float f1;
    float f2;
    float f3;
    float f4;
    if (resultpoint3 != null)
    {
        f1 = resultpoint3.getX();
        f2 = resultpoint3.getY();
        f3 = f - 3F;
        f4 = f3;
    } else
    {
        f1 = (resultpoint1.getX() - resultpoint.getX()) + resultpoint2.getX();
        f2 = (resultpoint1.getY() - resultpoint.getY()) + resultpoint2.getY();
        f3 = f;
        f4 = f;
    }
    return PerspectiveTransform.quadrilateralToQuadrilateral(3.5F, 3.5F, f, 3.5F, f4, f3, 3.5F, f, resultpoint.getX(), resultpoint.getY(), resultpoint1.getX(), resultpoint1.getY(), f1, f2, resultpoint2.getX(), resultpoint2.getY());
}
 
源代码2 项目: RipplePower   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight,
		ResultPoint bottomLeft, ResultPoint alignmentPattern, int dimension) {
	float dimMinusThree = (float) dimension - 3.5f;
	float bottomRightX;
	float bottomRightY;
	float sourceBottomRightX;
	float sourceBottomRightY;
	if (alignmentPattern != null) {
		bottomRightX = alignmentPattern.getX();
		bottomRightY = alignmentPattern.getY();
		sourceBottomRightX = dimMinusThree - 3.0f;
		sourceBottomRightY = sourceBottomRightX;
	} else {
		// Don't have an alignment pattern, just make up the bottom-right
		// point
		bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
		bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
		sourceBottomRightX = dimMinusThree;
		sourceBottomRightY = dimMinusThree;
	}

	return PerspectiveTransform.quadrilateralToQuadrilateral(3.5f, 3.5f, dimMinusThree, 3.5f, sourceBottomRightX,
			sourceBottomRightY, 3.5f, dimMinusThree, topLeft.getX(), topLeft.getY(), topRight.getX(),
			topRight.getY(), bottomRightX, bottomRightY, bottomLeft.getX(), bottomLeft.getY());
}
 
源代码3 项目: barterli_android   文件: Detector.java
public static PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, ResultPoint alignmentPattern,
        int dimension) {
    float dimMinusThree = (float) dimension - 3.5f;
    float bottomRightX;
    float bottomRightY;
    float sourceBottomRightX;
    float sourceBottomRightY;
    if (alignmentPattern != null) {
        bottomRightX = alignmentPattern.getX();
        bottomRightY = alignmentPattern.getY();
        sourceBottomRightX = sourceBottomRightY = dimMinusThree - 3.0f;
    } else {
        // Don't have an alignment pattern, just make up the bottom-right
        // point
        bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
        bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
        sourceBottomRightX = sourceBottomRightY = dimMinusThree;
    }

    return PerspectiveTransform.quadrilateralToQuadrilateral(3.5f, 3.5f, dimMinusThree, 3.5f, sourceBottomRightX, sourceBottomRightY, 3.5f, dimMinusThree,
            topLeft.getX(), topLeft.getY(), topRight.getX(), topRight.getY(), bottomRightX, bottomRightY, bottomLeft.getX(), bottomLeft.getY());
}
 
源代码4 项目: android-quick-response-code   文件: Detector.java
public static PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, ResultPoint alignmentPattern, int dimension) {
    float dimMinusThree = dimension - 3.5f;
    float bottomRightX;
    float bottomRightY;
    float sourceBottomRightX;
    float sourceBottomRightY;
    if (alignmentPattern != null) {
        bottomRightX = alignmentPattern.getX();
        bottomRightY = alignmentPattern.getY();
        sourceBottomRightX = sourceBottomRightY = dimMinusThree - 3.0f;
    } else {
        // Don't have an alignment pattern, just make up the bottom-right
        // point
        bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
        bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
        sourceBottomRightX = sourceBottomRightY = dimMinusThree;
    }

    return PerspectiveTransform.quadrilateralToQuadrilateral(3.5f, 3.5f, dimMinusThree, 3.5f, sourceBottomRightX, sourceBottomRightY, 3.5f, dimMinusThree,
            topLeft.getX(), topLeft.getY(), topRight.getX(), topRight.getY(), bottomRightX, bottomRightY, bottomLeft.getX(), bottomLeft.getY());
}
 
源代码5 项目: ScreenCapture   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
源代码6 项目: Tesseract-OCR-Scanner   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
源代码7 项目: QrCodeScanner   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
源代码8 项目: ZXing-Orient   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = (float) dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = (float) dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
源代码10 项目: weex   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = (float) dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
源代码11 项目: barcodescanner-lib-aar   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
源代码12 项目: reacteu-app   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = (float) dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
源代码13 项目: Telegram-FOSS   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}
 
源代码14 项目: Telegram   文件: Detector.java
private static PerspectiveTransform createTransform(ResultPoint topLeft,
                                                    ResultPoint topRight,
                                                    ResultPoint bottomLeft,
                                                    ResultPoint alignmentPattern,
                                                    int dimension) {
  float dimMinusThree = dimension - 3.5f;
  float bottomRightX;
  float bottomRightY;
  float sourceBottomRightX;
  float sourceBottomRightY;
  if (alignmentPattern != null) {
    bottomRightX = alignmentPattern.getX();
    bottomRightY = alignmentPattern.getY();
    sourceBottomRightX = dimMinusThree - 3.0f;
    sourceBottomRightY = sourceBottomRightX;
  } else {
    // Don't have an alignment pattern, just make up the bottom-right point
    bottomRightX = (topRight.getX() - topLeft.getX()) + bottomLeft.getX();
    bottomRightY = (topRight.getY() - topLeft.getY()) + bottomLeft.getY();
    sourceBottomRightX = dimMinusThree;
    sourceBottomRightY = dimMinusThree;
  }

  return PerspectiveTransform.quadrilateralToQuadrilateral(
      3.5f,
      3.5f,
      dimMinusThree,
      3.5f,
      sourceBottomRightX,
      sourceBottomRightY,
      3.5f,
      dimMinusThree,
      topLeft.getX(),
      topLeft.getY(),
      topRight.getX(),
      topRight.getY(),
      bottomRightX,
      bottomRightY,
      bottomLeft.getX(),
      bottomLeft.getY());
}