org.bukkit.entity.Player#setMaxHealth ( )源码实例Demo

下面列出了org.bukkit.entity.Player#setMaxHealth ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: CardinalPGM   文件: TitleRespawn.java
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityDamage(EntityDamageByEntityEvent event) {
    if (!(event.getEntity() instanceof Player)) return;
    Player player = (Player) event.getEntity();
    double finalHealth = player.getHealth() - event.getFinalDamage();
    if (finalHealth > 0.01) return;
    player.setMaxHealth(20);
    player.setHealth(player.getMaxHealth());
    event.setDamage(1);
    player.setLastDamageCause(event);
    if (event.getActor() instanceof Player) {
        killPlayer(player, (Player)event.getActor(), event.getCause());
    } else if (event.getActor() instanceof Projectile && ((Projectile) event.getActor()).getShooter() instanceof Player) {
        killPlayer(player, (Player)((Projectile) event.getActor()).getShooter(), event.getCause());
    } else {
        killPlayer(player, null, event.getCause());
    }
}
 
源代码2 项目: ProjectAres   文件: MatchPlayer.java
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
源代码3 项目: UhcCore   文件: BestPvEListener.java
@EventHandler (priority = EventPriority.HIGHEST)
public void onPlayerDamage(EntityDamageEvent e){
    if (e.isCancelled()){
        return;
    }

    if (e.getDamage() < 0.2){
        return;
    }

    if (!(e.getEntity() instanceof Player)){
        return;
    }

    Player p = (Player) e.getEntity();
    UhcPlayer uhcPlayer = GameManager.getGameManager().getPlayersManager().getUhcPlayer(p);

    if (!pveList.containsKey(uhcPlayer)){
        return; // Only playing players on list
    }

    if (pveList.get(uhcPlayer)) {
        pveList.put(uhcPlayer, false);
        uhcPlayer.sendMessage(Lang.SCENARIO_BESTPVE_REMOVED);
    }

    if (p.getMaxHealth() > maxHealth){
        double hp = p.getHealth();

        if (hp < maxHealth){
            p.setMaxHealth(maxHealth);
        }else{
            p.setMaxHealth(hp + 1);
        }
    }
}
 
源代码4 项目: UhcCore   文件: BestPvEListener.java
@Override
public void run(){
    for (UhcPlayer uhcPlayer : GameManager.getGameManager().getPlayersManager().getOnlinePlayingPlayers()){
        Player player;

        try{
            player = uhcPlayer.getPlayer();
        }catch (UhcPlayerNotOnlineException ex){
            continue; // No hp for offline players
        }

        if (!pveList.containsKey(uhcPlayer)){
            pveList.put(uhcPlayer,true); // Should never occur, playing players are always on list.
            Bukkit.getLogger().warning("[UhcCore] " + player.getName() + " was not on best PvE list yet! Please contact a server administrator.");
        }

        if (player.getGameMode().equals(GameMode.SURVIVAL) && pveList.get(uhcPlayer)){
            // heal player
            if (player.getHealth() + 2 > player.getMaxHealth()){
                player.setMaxHealth(player.getMaxHealth() + 2);
            }

            player.setHealth(player.getHealth() + 2);
        }
    }

    taskId = Bukkit.getScheduler().scheduleSyncDelayedTask(UhcCore.getPlugin(),this,delay*TimeUtils.SECOND_TICKS);
}
 
源代码5 项目: ProtocolSupportPocketStuff   文件: SpigotStuff.java
@SuppressWarnings("deprecation")
@Override
public void sendPlayerSkin(Player player, SkinDataWrapper skindata) {
	Connection connection = ProtocolSupportAPI.getConnection(player);
	EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
	connection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.REMOVE_PLAYER, entityPlayer));
	DimensionManager dimThing = null;
	switch (player.getWorld().getEnvironment()) {
	case NETHER:
		dimThing = DimensionManager.NETHER;
		break;
	case NORMAL:
		dimThing = DimensionManager.OVERWORLD;
		break;
	case THE_END:
		dimThing = DimensionManager.THE_END;
		break;
	}
	connection.sendPacket(new PacketPlayOutRespawn(dimThing, entityPlayer.world.getDifficulty(), WorldType.NORMAL, EnumGamemode.getById(player.getGameMode().getValue())));
	player.setHealth(player.getHealth());
	player.setMaxHealth(player.getMaxHealth());
	player.setFlying(player.isFlying());
	player.teleport(player.getLocation());
	player.setLevel(player.getLevel());
	player.setExp(player.getExp());
	player.updateInventory();
	connection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, entityPlayer));
}
 
源代码6 项目: AnnihilationPro   文件: Berserker.java
@Override
public void cleanup(Player player) 
{
	if(player != null)
	{
		player.setMaxHealth(20);
		//player.setHealth(20);
	}
}
 
源代码7 项目: AnnihilationPro   文件: Berserker.java
@Override
	public void onPlayerSpawn(Player player)
	{
//		KitUtils.giveTeamArmor(player);
//		player.getInventory().addItem(KitUtils.getStoneSword());
//		player.getInventory().addItem(KitUtils.getWoodPick());
//		player.getInventory().addItem(KitUtils.getWoodAxe());
//		player.getInventory().addItem(KitUtils.getHealthPotion1());
//		player.getInventory().addItem(KitUtils.getNavCompass());
		player.setMaxHealth(18);
		super.onPlayerSpawn(player);
	}
 
源代码8 项目: AnnihilationPro   文件: Berserker.java
@EventHandler(priority = EventPriority.MONITOR)
public void damageListener(final PlayerDeathEvent event)
{
	Player killer = event.getEntity().getKiller();
	if(killer != null)
	{
		AnniPlayer p = AnniPlayer.getPlayer(killer.getUniqueId());
		if(p != null && p.getKit().equals(this))
		{
			if(killer.getMaxHealth() <= 24)
				killer.setMaxHealth(killer.getMaxHealth()+2);
		}
	}
}
 
源代码9 项目: CardinalPGM   文件: TitleRespawn.java
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityDamage(EntityDamageEvent event) {
    if (!(event.getEntity() instanceof Player)) return;
    Player player = (Player) event.getEntity();
    double finalHealth = player.getHealth() - event.getFinalDamage();
    if (finalHealth > 0.01) return;
    player.setMaxHealth(20);
    player.setHealth(player.getMaxHealth());
    event.setDamage(1);
    player.setLastDamageCause(event);
    killPlayer(player, null, event.getCause());
}
 
源代码10 项目: HeavySpleef   文件: PlayerStateHolder.java
/**
 * Applies the default state to the player
 * and discards the current one<br><br>
 * 
 * Warning: This deletes the entire inventory
 * and all other various player attributes
 * 
 * It is recommended to save the player state
 * with {@link PlayerStateHolder#create(Player, GameMode)}
 * and store a reference to it before invoking this method
 * 
 * @param player
 */
public static void applyDefaultState(Player player, boolean adventureMode) {
	player.setGameMode(adventureMode ? GameMode.ADVENTURE : GameMode.SURVIVAL);
	player.getInventory().clear();
	player.getInventory().setArmorContents(new ItemStack[4]);
	player.setItemOnCursor(null);
	player.updateInventory();
       player.setMaxHealth(20.0);
	player.setHealth(20.0);
	player.setFoodLevel(20);
	player.setLevel(0);
	player.setExp(0f);
	player.setAllowFlight(false);
	player.setFlying(false);
	player.setFallDistance(0);
	player.setFireTicks(0);
	
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	
	for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
		if (player.canSee(player)) {
			continue;
		}
		
		player.showPlayer(onlinePlayer);
	}
}
 
源代码11 项目: UhcCore   文件: VersionUtils_1_8.java
@Override
public void setPlayerMaxHealth(Player player, double maxHealth) {
    player.setMaxHealth(maxHealth);
}
 
源代码12 项目: PerWorldInventory   文件: PWIPlayerManager.java
/**
 * Get a player from the cache, and apply the cached inventories and stats
 * to the actual player. If no matching player is found in the cache, nothing
 * happens and this method simply returns.
 *
 * @param group The {@link Group} the cached player was in.
 * @param gamemode The GameMode the cached player was in.
 * @param player The current actual player to apply the data to.
 * @param cause What triggered the inventory switch; passed on for post-processing.
 */
private void getDataFromCache(Group group, GameMode gamemode, Player player, DeserializeCause cause) {
    PWIPlayer cachedPlayer = getCachedPlayer(group, gamemode, player.getUniqueId());
    if (cachedPlayer == null) {
        ConsoleLogger.debug("No data for player '" + player.getName() + "' found in cache");

        return;
    }

    ConsoleLogger.debug("Player '" + player.getName() + "' found in cache! Setting their data");

    if (settings.getProperty(PwiProperties.LOAD_ENDER_CHESTS))
        player.getEnderChest().setContents(cachedPlayer.getEnderChest());
    if (settings.getProperty(PwiProperties.LOAD_INVENTORY)) {
        player.getInventory().setContents(cachedPlayer.getInventory());
        player.getInventory().setArmorContents(cachedPlayer.getArmor());
    }
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY))
        player.setAllowFlight(cachedPlayer.getCanFly());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME))
        player.setDisplayName(cachedPlayer.getDisplayName());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION))
        player.setExhaustion(cachedPlayer.getExhaustion());
    if (settings.getProperty(PwiProperties.LOAD_EXP))
        player.setExp(cachedPlayer.getExperience());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && player.getAllowFlight())
        player.setFlying(cachedPlayer.isFlying());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER))
        player.setFoodLevel(cachedPlayer.getFoodLevel());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH)) {
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(cachedPlayer.getMaxHealth());
        } else {
            player.setMaxHealth(cachedPlayer.getMaxHealth());
        }
        if (cachedPlayer.getHealth() > 0 && cachedPlayer.getHealth() <= cachedPlayer.getMaxHealth()) {
            player.setHealth(cachedPlayer.getHealth());
        } else {
            player.setHealth(cachedPlayer.getMaxHealth());
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)))
        player.setGameMode(cachedPlayer.getGamemode());
    if (settings.getProperty(PwiProperties.LOAD_LEVEL))
        player.setLevel(cachedPlayer.getLevel());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS)) {
        for (PotionEffect effect : player.getActivePotionEffects()) {
            player.removePotionEffect(effect.getType());
        }
        player.addPotionEffects(cachedPlayer.getPotionEffects());
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION))
        player.setSaturation(cachedPlayer.getSaturationLevel());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE))
        player.setFallDistance(cachedPlayer.getFallDistance());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS))
        player.setFireTicks(cachedPlayer.getFireTicks());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR))
        player.setMaximumAir(cachedPlayer.getMaxAir());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR))
        player.setRemainingAir(cachedPlayer.getRemainingAir());
    if (settings.getProperty(PwiProperties.USE_ECONOMY)) {
        Economy econ = plugin.getEconomy();
        if (econ == null) {
            ConsoleLogger.warning("Economy saving is turned on, but no economy found!");
            return;
        }

        EconomyResponse er = econ.withdrawPlayer(player, econ.getBalance(player));
        if (er.transactionSuccess()) {
            econ.depositPlayer(player, cachedPlayer.getBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from '" + player.getName() + "': " + er.errorMessage);
        }

        EconomyResponse bankER = econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        if (bankER.transactionSuccess()) {
            econ.bankDeposit(player.getName(), cachedPlayer.getBankBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from bank of '" + player.getName() + "': " + er.errorMessage);
        }
    }

    InventoryLoadCompleteEvent event = new InventoryLoadCompleteEvent(player, cause);
    Bukkit.getPluginManager().callEvent(event);
}
 
源代码13 项目: PerWorldInventory   文件: StatSerializer.java
/**
 * Apply stats to a player.
 *
 * @param player The Player to apply the stats to.
 * @param stats  The stats to apply.
 * @param dataFormat See {@link PlayerSerializer#serialize(PWIPlayer)}.
 */
public void deserialize(Player player,JsonObject stats, int dataFormat) {
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY) && stats.has("can-fly"))
        player.setAllowFlight(stats.get("can-fly").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME) && stats.has("display-name"))
        player.setDisplayName(stats.get("display-name").getAsString());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION) && stats.has("exhaustion"))
        player.setExhaustion((float) stats.get("exhaustion").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_EXP) && stats.has("exp"))
        player.setExp((float) stats.get("exp").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && stats.has("flying") && player.getAllowFlight())
        player.setFlying(stats.get("flying").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER) && stats.has("food"))
        player.setFoodLevel(stats.get("food").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH) &&
            stats.has("max-health") &&
            stats.has("health")) {
        double maxHealth = stats.get("max-health").getAsDouble();
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(maxHealth);
        } else {
            player.setMaxHealth(maxHealth);
        }

        double health = stats.get("health").getAsDouble();
        if (health > 0 && health <= maxHealth) {
            player.setHealth(health);
        } else {
            player.setHealth(maxHealth);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)) && stats.has("gamemode")) {
        if (stats.get("gamemode").getAsString().length() > 1) {
            player.setGameMode(GameMode.valueOf(stats.get("gamemode").getAsString()));
        } else {
            int gm = stats.get("gamemode").getAsInt();
            switch (gm) {
                case 0:
                    player.setGameMode(GameMode.CREATIVE);
                    break;
                case 1:
                    player.setGameMode(GameMode.SURVIVAL);
                    break;
                case 2:
                    player.setGameMode(GameMode.ADVENTURE);
                    break;
                case 3:
                    player.setGameMode(GameMode.SPECTATOR);
                    break;
            }
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_LEVEL) && stats.has("level"))
        player.setLevel(stats.get("level").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS) && stats.has("potion-effects")) {
        if (dataFormat < 2) {
            PotionEffectSerializer.setPotionEffects(stats.get("potion-effects").getAsString(), player);
        } else {
            PotionEffectSerializer.setPotionEffects(stats.getAsJsonArray("potion-effects"), player);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION) && stats.has("saturation"))
        player.setSaturation((float) stats.get("saturation").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE) && stats.has("fallDistance"))
        player.setFallDistance(stats.get("fallDistance").getAsFloat());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS) && stats.has("fireTicks"))
        player.setFireTicks(stats.get("fireTicks").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR) && stats.has("maxAir"))
        player.setMaximumAir(stats.get("maxAir").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR) && stats.has("remainingAir"))
        player.setRemainingAir(stats.get("remainingAir").getAsInt());
}
 
源代码14 项目: SkyWarsReloaded   文件: NMSHandler.java
public void setMaxHealth(Player player, int health) {
	player.setMaxHealth(health);
}
 
源代码15 项目: SkyWarsReloaded   文件: NMSHandler.java
public void setMaxHealth(Player player, int health) {
	player.setMaxHealth(health);
}
 
源代码16 项目: PerWorldInventory   文件: PWIPlayerManager.java
/**
 * Get a player from the cache, and apply the cached inventories and stats
 * to the actual player. If no matching player is found in the cache, nothing
 * happens and this method simply returns.
 *
 * @param group The {@link Group} the cached player was in.
 * @param gamemode The GameMode the cached player was in.
 * @param player The current actual player to apply the data to.
 * @param cause What triggered the inventory switch; passed on for post-processing.
 */
private void getDataFromCache(Group group, GameMode gamemode, Player player, DeserializeCause cause) {
    PWIPlayer cachedPlayer = getCachedPlayer(group, gamemode, player.getUniqueId());
    if (cachedPlayer == null) {
        ConsoleLogger.debug("No data for player '" + player.getName() + "' found in cache");

        return;
    }

    ConsoleLogger.debug("Player '" + player.getName() + "' found in cache! Setting their data");

    if (settings.getProperty(PwiProperties.LOAD_ENDER_CHESTS))
        player.getEnderChest().setContents(cachedPlayer.getEnderChest());
    if (settings.getProperty(PwiProperties.LOAD_INVENTORY)) {
        player.getInventory().setContents(cachedPlayer.getInventory());
        player.getInventory().setArmorContents(cachedPlayer.getArmor());
    }
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY))
        player.setAllowFlight(cachedPlayer.getCanFly());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME))
        player.setDisplayName(cachedPlayer.getDisplayName());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION))
        player.setExhaustion(cachedPlayer.getExhaustion());
    if (settings.getProperty(PwiProperties.LOAD_EXP))
        player.setExp(cachedPlayer.getExperience());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && player.getAllowFlight())
        player.setFlying(cachedPlayer.isFlying());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER))
        player.setFoodLevel(cachedPlayer.getFoodLevel());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH)) {
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(cachedPlayer.getMaxHealth());
        } else {
            player.setMaxHealth(cachedPlayer.getMaxHealth());
        }
        if (cachedPlayer.getHealth() > 0 && cachedPlayer.getHealth() <= cachedPlayer.getMaxHealth()) {
            player.setHealth(cachedPlayer.getHealth());
        } else {
            player.setHealth(cachedPlayer.getMaxHealth());
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)))
        player.setGameMode(cachedPlayer.getGamemode());
    if (settings.getProperty(PwiProperties.LOAD_LEVEL))
        player.setLevel(cachedPlayer.getLevel());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS)) {
        for (PotionEffect effect : player.getActivePotionEffects()) {
            player.removePotionEffect(effect.getType());
        }
        player.addPotionEffects(cachedPlayer.getPotionEffects());
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION))
        player.setSaturation(cachedPlayer.getSaturationLevel());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE))
        player.setFallDistance(cachedPlayer.getFallDistance());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS))
        player.setFireTicks(cachedPlayer.getFireTicks());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR))
        player.setMaximumAir(cachedPlayer.getMaxAir());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR))
        player.setRemainingAir(cachedPlayer.getRemainingAir());
    if (settings.getProperty(PwiProperties.USE_ECONOMY)) {
        Economy econ = plugin.getEconomy();
        if (econ == null) {
            ConsoleLogger.warning("Economy saving is turned on, but no economy found!");
            return;
        }

        EconomyResponse er = econ.withdrawPlayer(player, econ.getBalance(player));
        if (er.transactionSuccess()) {
            econ.depositPlayer(player, cachedPlayer.getBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from '" + player.getName() + "': " + er.errorMessage);
        }

        EconomyResponse bankER = econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        if (bankER.transactionSuccess()) {
            econ.bankDeposit(player.getName(), cachedPlayer.getBankBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from bank of '" + player.getName() + "': " + er.errorMessage);
        }
    }

    InventoryLoadCompleteEvent event = new InventoryLoadCompleteEvent(player, cause);
    Bukkit.getPluginManager().callEvent(event);
}
 
源代码17 项目: PerWorldInventory   文件: StatSerializer.java
/**
 * Apply stats to a player.
 *
 * @param player The Player to apply the stats to.
 * @param stats  The stats to apply.
 * @param dataFormat See {@link PlayerSerializer#serialize(PWIPlayer)}.
 */
public void deserialize(Player player,JsonObject stats, int dataFormat) {
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY) && stats.has("can-fly"))
        player.setAllowFlight(stats.get("can-fly").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME) && stats.has("display-name"))
        player.setDisplayName(stats.get("display-name").getAsString());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION) && stats.has("exhaustion"))
        player.setExhaustion((float) stats.get("exhaustion").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_EXP) && stats.has("exp"))
        player.setExp((float) stats.get("exp").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && stats.has("flying") && player.getAllowFlight())
        player.setFlying(stats.get("flying").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER) && stats.has("food"))
        player.setFoodLevel(stats.get("food").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH) &&
            stats.has("max-health") &&
            stats.has("health")) {
        double maxHealth = stats.get("max-health").getAsDouble();
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(maxHealth);
        } else {
            player.setMaxHealth(maxHealth);
        }

        double health = stats.get("health").getAsDouble();
        if (health > 0 && health <= maxHealth) {
            player.setHealth(health);
        } else {
            player.setHealth(maxHealth);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)) && stats.has("gamemode")) {
        if (stats.get("gamemode").getAsString().length() > 1) {
            player.setGameMode(GameMode.valueOf(stats.get("gamemode").getAsString()));
        } else {
            int gm = stats.get("gamemode").getAsInt();
            switch (gm) {
                case 0:
                    player.setGameMode(GameMode.CREATIVE);
                    break;
                case 1:
                    player.setGameMode(GameMode.SURVIVAL);
                    break;
                case 2:
                    player.setGameMode(GameMode.ADVENTURE);
                    break;
                case 3:
                    player.setGameMode(GameMode.SPECTATOR);
                    break;
            }
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_LEVEL) && stats.has("level"))
        player.setLevel(stats.get("level").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS) && stats.has("potion-effects")) {
        if (dataFormat < 2) {
            PotionEffectSerializer.setPotionEffects(stats.get("potion-effects").getAsString(), player);
        } else {
            PotionEffectSerializer.setPotionEffects(stats.getAsJsonArray("potion-effects"), player);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION) && stats.has("saturation"))
        player.setSaturation((float) stats.get("saturation").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE) && stats.has("fallDistance"))
        player.setFallDistance(stats.get("fallDistance").getAsFloat());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS) && stats.has("fireTicks"))
        player.setFireTicks(stats.get("fireTicks").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR) && stats.has("maxAir"))
        player.setMaximumAir(stats.get("maxAir").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR) && stats.has("remainingAir"))
        player.setRemainingAir(stats.get("remainingAir").getAsInt());
}
 
源代码18 项目: HeavySpleef   文件: PlayerStateHolder.java
public void apply(Player player, boolean teleport) {
	PlayerInventory playerInv = player.getInventory();
	boolean is1_9 = MinecraftVersion.getImplementationVersion().compareTo(MinecraftVersion.V1_9) >= 0;
       boolean isSimpleSize = playerInv.getContents().length <= SIMPLE_INVENTORY_SIZE;

       ItemStack[] inventoryContents = new ItemStack[is1_9 && !isSimpleSize ? playerInv.getSize() : SIMPLE_INVENTORY_SIZE];
       System.arraycopy(inventory, 0, inventoryContents, 0, inventoryContents.length);

       if (!is1_9 || isSimpleSize) {
           ItemStack[] armorContents = new ItemStack[ARMOR_INVENTORY_SIZE];
           System.arraycopy(inventory, inventory.length - ARMOR_INVENTORY_SIZE, armorContents, 0, armorContents.length);
           playerInv.setArmorContents(armorContents);
       }
	
	playerInv.setContents(inventoryContents);

	player.setItemOnCursor(null);
	Map<Integer, ItemStack> exceeded = playerInv.addItem(onCursor);
	for (ItemStack stack : exceeded.values()) {
           if (stack.getType() == Material.AIR) {
               continue;
           }
           
		player.getWorld().dropItem(player.getLocation(), stack);
	}
	
	player.updateInventory();

       player.setMaxHealth(maxHealth);
	player.setHealth(health);
	player.setFoodLevel(foodLevel);
	player.setLevel(level);
	player.setExp(experience);
	player.setAllowFlight(allowFlight);
	player.setFlying(isFlying);
	
	/* Remove current potion effects */
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	player.addPotionEffects(activeEffects);
	
	player.setExhaustion(exhaustion);
	player.setSaturation(saturation);
	player.setFallDistance(fallDistance);
	player.setFireTicks(fireTicks);
	
	if (scoreboard != player.getScoreboard()) {
		Scoreboard showBoard = scoreboard;
		if (scoreboard == null) {
			showBoard = Bukkit.getScoreboardManager().getMainScoreboard();
		}
		
		player.setScoreboard(showBoard);
	}
	
	if (teleport) {
		player.teleport(location);
	}
	
	Location compassTarget = this.compassTarget;
	
	if (compassTarget == null) {
		compassTarget = player.getWorld().getSpawnLocation();
	}
	
	player.setCompassTarget(compassTarget);
	
	for (WeakReference<Player> ref : cantSee) {
		Player cantSeePlayer = ref.get();
		
		if (cantSeePlayer == null) {
			// Player object has been garbage-collected
			continue;
		}
		
		if (!cantSeePlayer.isOnline()) {
			continue;
		}
		
		player.hidePlayer(cantSeePlayer);
	}
	
	player.setGameMode(gamemode);
}