org.bukkit.entity.Player#setFlySpeed ( )源码实例Demo

下面列出了org.bukkit.entity.Player#setFlySpeed ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: CardinalPGM   文件: RespawnModule.java
public static void giveObserversKit(Player player) {
    Match match = GameHandler.getGameHandler().getMatch();
    if (match.getModules().getModule(TitleRespawn.class).isDeadUUID(player.getUniqueId())) return;
    player.getInventory().setItem(0, Items.createItem(Material.COMPASS, 1, (short) 0, ChatColor.BLUE + "" + ChatColor.BOLD + ChatConstant.UI_COMPASS.getMessage(player.getLocale())));
    player.getInventory().setItem(1, CardinalNotifications.book);
    if (!match.hasEnded() && !(Blitz.matchIsBlitz() && match.isRunning())) {
        player.getInventory().setItem(2, TeamPicker.getTeamPicker(player.getLocale()));
    }
    player.getInventory().setItem(3, Tutorial.getEmerald(player));
    if (player.hasPermission("tnt.defuse")) {
        player.getInventory().setItem(5, Items.createItem(Material.SHEARS, 1, (short) 0, ChatColor.RED + ChatConstant.UI_TNT_DEFUSER.getMessage(player.getLocale())));
    }
    if (player.hasPermission("cardinal.punish.freeze")) {
        player.getInventory().setItem(6, Items.createItem(Material.ICE, 1, (short) 0, ChatColor.AQUA + ChatConstant.UI_FREEZE_ITEM.getMessage(player.getLocale())));
    }
    player.getInventory().setItem(8, SpectatorTools.getSpectatorItem(player.getLocale()));

    player.setFlySpeed(0.1f * Float.parseFloat(Settings.getSettingByName("Speed").getValueByPlayer(player).getValue()));
    if (Settings.getSettingByName("Elytra").getValueByPlayer(player).getValue().equals("on")) {
            player.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
    }
}
 
源代码2 项目: ProjectAres   文件: MatchPlayer.java
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
源代码3 项目: ProjectAres   文件: Utils.java
public static void resetPlayer(Player player) {
    player.getInventory().clear();
    player.getInventory().setChestplate(new ItemBuilder().material(Material.ELYTRA).unbreakable(true).get());
    player.setGameMode(GameMode.ADVENTURE);
    player.setAllowFlight(player.hasPermission("lobby.fly"));
    player.setWalkSpeed(0.2f);
    player.setFlySpeed(0.1f);
    player.setPotionParticles(false);
    player.hideTitle();
    player.getWorld().spawnParticle(Particle.CLOUD, player.getLocation(), 15, 0.5, 0.5, 0.5, 0);
}
 
源代码4 项目: Skript   文件: ExprSpeed.java
@Override
public void change(final Event e, final @Nullable Object[] delta, final ChangeMode mode) throws UnsupportedOperationException {
	float input = delta == null ? 0 : ((Number) delta[0]).floatValue();
	
	for (final Player p : getExpr().getArray(e)) {
		float oldSpeed = walk ? p.getWalkSpeed() : p.getFlySpeed();
		
		float newSpeed;
		switch (mode) {
			case SET:
				newSpeed = input;
				break;
			case ADD:
				newSpeed = oldSpeed + input;
				break;
			case REMOVE:
				newSpeed = oldSpeed - input;
				break;
				//$CASES-OMITTED$
			default:
				newSpeed = walk ? 0.2f : 0.1f;
				break;
		}
		
		final float d = Math2.fit(-1, newSpeed, 1);
		
		if (walk)
			p.setWalkSpeed(d);
		else
			p.setFlySpeed(d);
	}
}
 
源代码5 项目: CardinalPGM   文件: Players.java
public static void resetPlayer(Player player, boolean heal) {
    if (heal) player.setHealth(player.getMaxHealth());
    player.setFoodLevel(20);
    player.setSaturation(20);
    player.getInventory().clear();
    player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
    for (PotionEffect effect : player.getActivePotionEffects()) {
        try {
            player.removePotionEffect(effect.getType());
        } catch (NullPointerException ignored) {
        }
    }
    player.setTotalExperience(0);
    player.setExp(0);
    player.setLevel(0);
    player.setPotionParticles(false);
    player.setWalkSpeed(0.2F);
    player.setFlySpeed(0.1F);
    player.setKnockbackReduction(0);
    player.setArrowsStuck(0);

    player.hideTitle();

    player.setFastNaturalRegeneration(false);

    for (Attribute attribute : Attribute.values()) {
        if (player.getAttribute(attribute) == null) continue;
        for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
            player.getAttribute(attribute).removeModifier(modifier);
        }
    }
    player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 4.001D, AttributeModifier.Operation.ADD_SCALAR));
    player.getAttribute(Attribute.ARROW_ACCURACY).addModifier(new AttributeModifier(UUID.randomUUID(), "sportbukkit.arrowAccuracy", -1D, AttributeModifier.Operation.ADD_NUMBER));
    player.getAttribute(Attribute.ARROW_VELOCITY_TRANSFER).addModifier(new AttributeModifier(UUID.randomUUID(), "sportbukkit.arrowVelocityTransfer", -1D, AttributeModifier.Operation.ADD_NUMBER));
}
 
源代码6 项目: AuthMeReloaded   文件: LimboServiceHelper.java
/**
 * Removes the data that is saved in a LimboPlayer from the player.
 * <p>
 * Note that teleportation on the player is performed by {@link fr.xephi.authme.service.TeleportationService} and
 * changing the permission group is handled by {@link fr.xephi.authme.data.limbo.AuthGroupHandler}.
 *
 * @param player the player to set defaults to
 */
void revokeLimboStates(Player player) {
    player.setOp(false);
    settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)
        .processPlayer(player);

    if (!settings.getProperty(RestrictionSettings.ALLOW_UNAUTHED_MOVEMENT)) {
        player.setFlySpeed(0.0f);
        player.setWalkSpeed(0.0f);
    }
}
 
源代码7 项目: PGM   文件: MatchPlayerImpl.java
@Override
public void reset() {
  getMatch().callEvent(new PlayerResetEvent(this));

  setFrozen(false);
  Player bukkit = getBukkit();
  bukkit.closeInventory();
  resetInventory();
  bukkit.setArrowsStuck(0);
  bukkit.setExhaustion(0);
  bukkit.setFallDistance(0);
  bukkit.setFireTicks(0);
  bukkit.setFoodLevel(20); // full
  bukkit.setHealth(bukkit.getMaxHealth());
  bukkit.setLevel(0);
  bukkit.setExp(0); // clear xp
  bukkit.setSaturation(5); // default
  bukkit.setAllowFlight(false);
  bukkit.setFlying(false);
  bukkit.setSneaking(false);
  bukkit.setSprinting(false);
  bukkit.setFlySpeed(0.1f);
  bukkit.setKnockbackReduction(0);
  bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);

  for (PotionEffect effect : bukkit.getActivePotionEffects()) {
    if (effect.getType() != null) {
      bukkit.removePotionEffect(effect.getType());
    }
  }

  for (Attribute attribute : ATTRIBUTES) {
    AttributeInstance attributes = bukkit.getAttribute(attribute);
    if (attributes == null) continue;

    for (AttributeModifier modifier : attributes.getModifiers()) {
      attributes.removeModifier(modifier);
    }
  }

  NMSHacks.setAbsorption(bukkit, 0);

  // we only reset bed spawn here so people don't have to see annoying messages when they respawn
  bukkit.setBedSpawnLocation(null);
}
 
源代码8 项目: helper   文件: Players.java
public static void resetFlySpeed(Player player) {
    player.setFlySpeed(0.1f);
}
 
源代码9 项目: CardinalPGM   文件: FlyKit.java
@Override
public void apply(Player player, Boolean force) {
    player.setAllowFlight(canFly);
    if (flying != null) player.setFlying(flying);
    player.setFlySpeed(flySpeed);
}
 
源代码10 项目: CardinalPGM   文件: FlyKit.java
@Override
public void remove(Player player) {
    player.setAllowFlight(false);
    player.setFlying(false);
    player.setFlySpeed(0.1f);
}