org.bukkit.entity.Player#showPlayer ( )源码实例Demo

下面列出了org.bukkit.entity.Player#showPlayer ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: PGM   文件: MatchPlayerImpl.java
@Override
public void resetVisibility() {
  final Player bukkit = getBukkit();

  bukkit.showInvisibles(isObserving());

  for (MatchPlayer other : getMatch().getPlayers()) {
    if (canSee(other)) {
      bukkit.showPlayer(other.getBukkit());
    } else {
      bukkit.hidePlayer(other.getBukkit());
    }

    if (other.canSee(this)) {
      other.getBukkit().showPlayer(getBukkit());
    } else {
      other.getBukkit().hidePlayer(getBukkit());
    }
  }
}
 
源代码2 项目: ProjectAres   文件: MatchPlayer.java
public void refreshVisibility() {
    final Player bukkit = getBukkit();
    bukkit.showInvisibles(isObserving());

    for(MatchPlayer other : match.getPlayers()) {
        if(canSee(other)) {
            bukkit.showPlayer(other.getBukkit());
        } else {
            bukkit.hidePlayer(other.getBukkit());
        }

        if(other.canSee(this)) {
            other.getBukkit().showPlayer(bukkit);
        } else {
            other.getBukkit().hidePlayer(bukkit);
        }
    }
}
 
源代码3 项目: Skript   文件: EffPlayerVisibility.java
@Override
protected void execute(Event e) {
    Player[] targets = targetPlayers == null ? Bukkit.getOnlinePlayers().toArray(new Player[0]) : targetPlayers.getArray(e);
    for (Player targetPlayer : targets) {
        for (Player player : players.getArray(e)) {
            if (reveal) {
                if (USE_DEPRECATED_METHOD)
                    targetPlayer.showPlayer(player);
                else
                    targetPlayer.showPlayer(Skript.getInstance(), player);
            } else {
                if (USE_DEPRECATED_METHOD)
                    targetPlayer.hidePlayer(player);
                else
                    targetPlayer.hidePlayer(Skript.getInstance(), player);
            }
        }
    }
}
 
源代码4 项目: Survival-Games   文件: Game.java
@SuppressWarnings("deprecation")
public void removeSpectator(Player p) {
	ArrayList < Player > players = new ArrayList < Player > ();
	players.addAll(activePlayers);
	players.addAll(inactivePlayers);

	if(p.isOnline()){
		for (Player pl: Bukkit.getOnlinePlayers()) {
			pl.showPlayer(p);
		}
	}
	restoreInv(p);
	p.setAllowFlight(false);
	p.setFlying(false);
	p.setFallDistance(0);
	p.setHealth(p.getMaxHealth());
	p.setFoodLevel(20);
	p.setSaturation(20);
	p.teleport(SettingsManager.getInstance().getLobbySpawn());
	// Bukkit.getServer().broadcastPrefixType("Removing Spec "+p.getName()+" "+spectators.size()+" left");
	spectators.remove(p.getName());
	// Bukkit.getServer().broadcastPrefixType("Removed");

	nextspec.remove(p);
}
 
源代码5 项目: CardinalPGM   文件: Visibility.java
private void resetVisibility(Player viewer, Player toSee, Optional<TeamModule> newTeam) {
    if (viewer.equals(toSee)) return;
    try {
        boolean showObs = Settings.getSettingByName("Observers") == null || !Settings.getSettingByName("Observers").getValueByPlayer(viewer).getValue().equalsIgnoreCase("none");
        if (match.isRunning()) {
            if (ObserverModule.testDead(toSee)) {
                setVisibility(viewer, toSee, false);
            } else if (ObserverModule.testObserver(viewer)) {
                setVisibility(viewer, toSee, !(newTeam.isPresent() && newTeam.get().isObserver() && !showObs));
            } else {
                setVisibility(viewer, toSee, !(newTeam.isPresent() && newTeam.get().isObserver()));
            }
        } else {
            setVisibility(viewer, toSee, showObs);
        }
    } catch (NullPointerException e) {
        viewer.showPlayer(toSee);
    }
}
 
源代码6 项目: ServerTutorial   文件: TutorialPlayer.java
public void restorePlayer(Player player) {
    player.teleport(startLoc);
    player.getInventory().setContents(inventory);
    player.setFlying(flight);
    player.setAllowFlight(allowFlight);
    player.setExp(exp);
    player.setLevel(level);
    player.setFoodLevel(hunger);
    player.setHealth(health);
    player.setGameMode(gameMode);

    for (Player online : Bukkit.getServer().getOnlinePlayers()) {
        online.showPlayer(player);
        player.showPlayer(online);
    }
}
 
源代码7 项目: MineTinker   文件: ShadowDive.java
@Override
public void run() {
	Iterator<Player> iterator = activePlayers.iterator();
	//noinspection WhileLoopReplaceableByForEach
	while (iterator.hasNext()) {
		Player p = iterator.next();
		Location loc = p.getLocation();
		byte lightlevel = p.getWorld().getBlockAt(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()).getLightLevel();
		if (!p.isSneaking() || lightlevel > requiredLightLevel || p.hasPotionEffect(PotionEffectType.GLOWING)) {
			showPlayer(p);
			ChatWriter.sendActionBar(p, ChatColor.RED + ShadowDive.instance().getName() + ": "
					+ LanguageManager.getString("Modifier.Shadow-Dive.LightToHigh", p));
		} else if (PlayerInfo.isCombatTagged(p)) {
			showPlayer(p);
			ChatWriter.sendActionBar(p, ChatColor.RED + ShadowDive.instance().getName() + ": "
					+ LanguageManager.getString("Modifier.Shadow-Dive.InCombat", p));
		} else {
			for(Player pl : Bukkit.getOnlinePlayers()) {
				if (pl.equals(p)) continue;
				if (pl.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
					pl.showPlayer(MineTinker.getPlugin(), p);
				} else {
					pl.hidePlayer(MineTinker.getPlugin(), p);
				}
			}
		}
	}
}
 
源代码8 项目: MineTinker   文件: ShadowDive.java
private void showPlayer(Player p) {
	if (activePlayers.remove(p)) {
		for (Player player : Bukkit.getServer().getOnlinePlayers()) {
			if (!p.equals(player)) player.showPlayer(MineTinker.getPlugin(), p);
		}
	}
}
 
源代码9 项目: StaffPlus   文件: VanishHandler.java
private void unapplyVanish(Player player, VanishType vanishType, boolean shouldMessage)
{
	String message = "";
	
	switch(vanishType)
	{
		case TOTAL:
			for(Player p : Bukkit.getOnlinePlayers())
			{
				p.showPlayer(player);
			}
			
			player.removePotionEffect(PotionEffectType.INVISIBILITY);
			message = messages.totalVanish.replace("%status%", "disabled");
			break;
		case LIST:
			versionProtocol.listVanish(player, false);
			message = messages.listVanish.replace("%status%", "disabled");
			break;
		default:
			break;
	}
	
	if(shouldMessage && !message.isEmpty())
	{
		this.message.send(player, message, messages.prefixGeneral);
	}
}
 
源代码10 项目: SuperVanish   文件: BukkitPlayerHidingUtil.java
public static void showPlayer(Player player, Player viewer, SuperVanish plugin) {
    if (isNewPlayerHidingAPISupported(viewer))
        viewer.showPlayer(plugin, player);
    else
        //noinspection deprecation
        viewer.showPlayer(player);
}
 
源代码11 项目: ChangeSkin   文件: SkinApplier.java
@SuppressWarnings("deprecation")
private void hideAndShow(Player other) {
    //removes the entity and display the new skin
    if (NEW_HIDE_METHOD_AVAILABLE) {
        other.hidePlayer(plugin, receiver);
        other.showPlayer(plugin, receiver);
    } else {
        other.hidePlayer(receiver);
        other.showPlayer(receiver);
    }
}
 
源代码12 项目: CardinalPGM   文件: Visibility.java
@Override
public void unload() {
    HandlerList.unregisterAll(this);
    for (Player player : Bukkit.getOnlinePlayers()) {
        for (Player otherPlayer : Bukkit.getOnlinePlayers()) {
            player.showPlayer(otherPlayer);
        }
    }
}
 
源代码13 项目: CardinalPGM   文件: Visibility.java
private void setVisibility(final Player viewer, final Player toSee, boolean shouldSee) {
    if (shouldSee) {
        viewer.showPlayer(toSee);
    } else {
        viewer.hidePlayer(toSee);
    }
}
 
源代码14 项目: HeavySpleef   文件: PlayerStateHolder.java
/**
 * Applies the default state to the player
 * and discards the current one<br><br>
 * 
 * Warning: This deletes the entire inventory
 * and all other various player attributes
 * 
 * It is recommended to save the player state
 * with {@link PlayerStateHolder#create(Player, GameMode)}
 * and store a reference to it before invoking this method
 * 
 * @param player
 */
public static void applyDefaultState(Player player, boolean adventureMode) {
	player.setGameMode(adventureMode ? GameMode.ADVENTURE : GameMode.SURVIVAL);
	player.getInventory().clear();
	player.getInventory().setArmorContents(new ItemStack[4]);
	player.setItemOnCursor(null);
	player.updateInventory();
       player.setMaxHealth(20.0);
	player.setHealth(20.0);
	player.setFoodLevel(20);
	player.setLevel(0);
	player.setExp(0f);
	player.setAllowFlight(false);
	player.setFlying(false);
	player.setFallDistance(0);
	player.setFireTicks(0);
	
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	
	for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
		if (player.canSee(player)) {
			continue;
		}
		
		player.showPlayer(onlinePlayer);
	}
}
 
源代码15 项目: HeavySpleef   文件: FlagInvisibleSpectate.java
@Subscribe
public void onPlayerLeaveGame(PlayerLeaveGameEvent event) {
	SpleefPlayer player = event.getPlayer();
	Player bukkitPlayer = player.getBukkitPlayer();
	
	FlagSpectate flag = (FlagSpectate) getParent();
	
	for (SpleefPlayer spectating : flag.getSpectators()) {
		if (bukkitPlayer.canSee(spectating.getBukkitPlayer())) {
			continue;
		}
		
		bukkitPlayer.showPlayer(spectating.getBukkitPlayer());
	}
}
 
源代码16 项目: TAB   文件: PerWorldPlayerlist.java
@Override
public void unload(){
	for (Player p : Main.instance.getOnlinePlayers()) for (Player pl : Main.instance.getOnlinePlayers()) p.showPlayer(pl);
}
 
源代码17 项目: BedwarsRel   文件: SingleGameCycle.java
private void kickPlayer(Player player, boolean wasSpectator) {
  for (Player freePlayer : this.getGame().getFreePlayers()) {
    player.showPlayer(freePlayer);
  }

  if (wasSpectator && this.getGame().isFull()) {
    this.getGame().playerLeave(player, false);
    return;
  }

  if (BedwarsRel.getInstance().toMainLobby()) {
    if (BedwarsRel.getInstance().allPlayersBackToMainLobby()) {
      this.getGame().playerLeave(player, false);
      return;
    } else {
      player.teleport(this.getGame().getLobby());
    }
  } else {
    player.teleport(this.getGame().getLobby());
  }

  if (BedwarsRel.getInstance().isHologramsEnabled()
      && BedwarsRel.getInstance().getHolographicInteractor() != null
      && this.getGame().getLobby() == player.getWorld()) {
    BedwarsRel.getInstance().getHolographicInteractor().updateHolograms(player);
  }

  if (BedwarsRel.getInstance().statisticsEnabled()) {
    PlayerStatistic statistic =
        BedwarsRel.getInstance().getPlayerStatisticManager().getStatistic(player);
    BedwarsRel.getInstance().getPlayerStatisticManager().storeStatistic(statistic);

    if (BedwarsRel.getInstance().getBooleanConfig("statistics.show-on-game-end", true)) {
      BedwarsRel.getInstance().getServer().dispatchCommand(player, "bw stats");
    }
  }

  this.getGame().setPlayerDamager(player, null);

  PlayerStorage storage = this.getGame().getPlayerStorage(player);
  storage.clean();
  storage.loadLobbyInventory(this.getGame());
}