org.bukkit.entity.Player#setFallDistance ( )源码实例Demo

下面列出了org.bukkit.entity.Player#setFallDistance ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: PerWorldInventory   文件: PlayerDeathListener.java
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerDeath(PlayerDeathEvent event) {
    Player player = event.getEntity();
    Group group = groupManager.getGroupFromWorld(player.getLocation().getWorld().getName());

    if (!event.getKeepInventory()) {
        player.getInventory().clear();
    }

    if (!event.getKeepLevel()) {
        player.setExp(event.getNewExp());
        player.setLevel(event.getNewLevel());
    }

    player.setFoodLevel(20);
    player.setSaturation(5f);
    player.setExhaustion(0f);
    player.setFallDistance(0f);
    player.setFireTicks(0);
    for (PotionEffect effect : player.getActivePotionEffects()) {
        player.removePotionEffect(effect.getType());
    }

    playerManager.addPlayer(player, group);
}
 
源代码2 项目: Survival-Games   文件: Game.java
@SuppressWarnings("deprecation")
public void removeSpectator(Player p) {
	ArrayList < Player > players = new ArrayList < Player > ();
	players.addAll(activePlayers);
	players.addAll(inactivePlayers);

	if(p.isOnline()){
		for (Player pl: Bukkit.getOnlinePlayers()) {
			pl.showPlayer(p);
		}
	}
	restoreInv(p);
	p.setAllowFlight(false);
	p.setFlying(false);
	p.setFallDistance(0);
	p.setHealth(p.getMaxHealth());
	p.setFoodLevel(20);
	p.setSaturation(20);
	p.teleport(SettingsManager.getInstance().getLobbySpawn());
	// Bukkit.getServer().broadcastPrefixType("Removing Spec "+p.getName()+" "+spectators.size()+" left");
	spectators.remove(p.getName());
	// Bukkit.getServer().broadcastPrefixType("Removed");

	nextspec.remove(p);
}
 
源代码3 项目: PerWorldInventory   文件: PlayerDeathListener.java
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerDeath(PlayerDeathEvent event) {
    Player player = event.getEntity();
    Group group = groupManager.getGroupFromWorld(player.getLocation().getWorld().getName());

    if (!event.getKeepInventory()) {
        player.getInventory().clear();
    }

    if (!event.getKeepLevel()) {
        player.setExp(event.getNewExp());
        player.setLevel(event.getNewLevel());
    }

    player.setFoodLevel(20);
    player.setSaturation(5f);
    player.setExhaustion(0f);
    player.setFallDistance(0f);
    player.setFireTicks(0);
    for (PotionEffect effect : player.getActivePotionEffects()) {
        player.removePotionEffect(effect.getType());
    }

    playerManager.addPlayer(player, group);
}
 
源代码4 项目: Slimefun4   文件: WindStaff.java
@Override
public ItemUseHandler getItemHandler() {
    return e -> {
        Player p = e.getPlayer();

        if (p.getFoodLevel() >= 2) {
            if (p.getInventory().getItemInMainHand().getType() != Material.SHEARS && p.getGameMode() != GameMode.CREATIVE) {
                FoodLevelChangeEvent event = new FoodLevelChangeEvent(p, p.getFoodLevel() - 2);
                Bukkit.getPluginManager().callEvent(event);
                p.setFoodLevel(event.getFoodLevel());
            }

            p.setVelocity(p.getEyeLocation().getDirection().multiply(4));
            p.getWorld().playSound(p.getLocation(), Sound.ENTITY_TNT_PRIMED, 1, 1);
            p.getWorld().playEffect(p.getLocation(), Effect.SMOKE, 1);
            p.setFallDistance(0F);
        }
        else {
            SlimefunPlugin.getLocalization().sendMessage(p, "messages.hungry", true);
        }
    };
}
 
源代码5 项目: CardinalPGM   文件: Portal.java
private void tryTeleport(Player player, Location from, RegionModule destination, int dir) {
    if ((filter == null || filter.evaluate(player).equals(FilterState.ALLOW)) || ObserverModule.testObserver(player)) {
        if (destination != null) {
            from.setPosition(destination.getRandomPoint().getLocation().position());
        } else {
            from.setX(x.getLeft() ? from.getX() + (x.getRight() * dir) : x.getRight());
            from.setY(y.getLeft() ? from.getY() + (y.getRight() * dir) : y.getRight());
            from.setZ(z.getLeft() ? from.getZ() + (z.getRight() * dir) : z.getRight());
        }
        from.setYaw((float) (yaw.getLeft() ? from.getYaw() + (yaw.getRight() * dir) : yaw.getRight()));
        from.setPitch((float) (pitch.getLeft() ? from.getPitch() + (pitch.getRight() * dir) : pitch.getRight()));
        player.setFallDistance(0);
        player.teleport(from);
        if (sound) player.playSound(player.getLocation(), Sound.ENTITY_ENDERMEN_TELEPORT, 0.2F, 1);
    }
}
 
源代码6 项目: ProjectAres   文件: MatchPlayer.java
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
源代码7 项目: Survival-Games   文件: Game.java
@SuppressWarnings("deprecation")
public void playerWin(Player p) {
	if (GameMode.DISABLED == mode) return;
	Player win = activePlayers.get(0);
	// clearInv(p);
	win.teleport(SettingsManager.getInstance().getLobbySpawn());
	restoreInv(win);
	msgmgr.broadcastFMessage(PrefixType.INFO, "game.playerwin","arena-"+gameID, "victim-"+p.getName(), "player-"+win.getName());
	LobbyManager.getInstance().display(new String[] {
			win.getName(), "", "Won the ", "Survival Games!"
	}, gameID);

	mode = GameMode.FINISHING;
	if(config.getBoolean("reward.enabled", false)) {
		List<String> items = config.getStringList("reward.contents");
		for(int i=0; i<=(items.size() - 1); i++) {
			ItemStack item = ItemReader.read(items.get(i));
			win.getInventory().addItem(item);
		}
	}

	clearSpecs();
	win.setHealth(p.getMaxHealth());
	win.setFoodLevel(20);
	win.setFireTicks(0);
	win.setFallDistance(0);

	sm.playerWin(win, gameID, new Date().getTime() - startTime);
	sm.saveGame(gameID, win, getActivePlayers() + getInactivePlayers(), new Date().getTime() - startTime);

	activePlayers.clear();
	inactivePlayers.clear();
	spawns.clear();
	playerJoinTimes.clear();

	loadspawns();
	LobbyManager.getInstance().updateWall(gameID);
	MessageManager.getInstance().broadcastFMessage(PrefixType.INFO, "broadcast.gameend", "arena-"+gameID);

}
 
源代码8 项目: PerWorldInventory   文件: Utils.java
/**
 * Set a player's stats to defaults, and optionally clear their inventory.
 *
 * @param plugin {@link PerWorldInventory} for econ.
 * @param player The player to zero.
 * @param clearInventory Clear the player's inventory.
 */
public static void zeroPlayer(PerWorldInventory plugin, Player player, boolean clearInventory) {
    if (clearInventory) {
        player.getInventory().clear();
        player.getEnderChest().clear();
    }

    player.setExp(0f);
    player.setFoodLevel(20);

    if (checkServerVersion(Bukkit.getVersion(), 1, 9, 0)) {
        player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
    } else {
        player.setHealth(player.getMaxHealth());
    }

    player.setLevel(0);
    for (PotionEffect effect : player.getActivePotionEffects()) {
        player.removePotionEffect(effect.getType());
    }
    player.setSaturation(5f);
    player.setFallDistance(0f);
    player.setFireTicks(0);

    if (plugin.isEconEnabled()) {
        Economy econ = plugin.getEconomy();
        econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        econ.withdrawPlayer(player, econ.getBalance(player));
    }
}
 
源代码9 项目: BedwarsRel   文件: Game.java
private void teleportPlayersToTeamSpawn() {
  for (Team team : this.teams.values()) {
    for (Player player : team.getPlayers()) {
      if (!player.getWorld().equals(team.getSpawnLocation().getWorld())) {
        this.getPlayerSettings(player).setTeleporting(true);
      }
      player.setVelocity(new Vector(0, 0, 0));
      player.setFallDistance(0.0F);
      player.teleport(team.getSpawnLocation());
      if (this.getPlayerStorage(player) != null) {
        this.getPlayerStorage(player).clean();
      }
    }
  }
}
 
源代码10 项目: PerWorldInventory   文件: Utils.java
/**
 * Set a player's stats to defaults, and optionally clear their inventory.
 *
 * @param plugin {@link PerWorldInventory} for econ.
 * @param player The player to zero.
 * @param clearInventory Clear the player's inventory.
 */
public static void zeroPlayer(PerWorldInventory plugin, Player player, boolean clearInventory) {
    if (clearInventory) {
        player.getInventory().clear();
        player.getEnderChest().clear();
    }

    player.setExp(0f);
    player.setFoodLevel(20);

    if (checkServerVersion(Bukkit.getVersion(), 1, 9, 0)) {
        player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
    } else {
        player.setHealth(player.getMaxHealth());
    }

    player.setLevel(0);
    for (PotionEffect effect : player.getActivePotionEffects()) {
        player.removePotionEffect(effect.getType());
    }
    player.setSaturation(5f);
    player.setFallDistance(0f);
    player.setFireTicks(0);

    if (plugin.isEconEnabled()) {
        Economy econ = plugin.getEconomy();
        econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        econ.withdrawPlayer(player, econ.getBalance(player));
    }
}
 
源代码11 项目: askyblock   文件: PlayerEvents.java
/**
 * Protect players from damage when teleporting
 * @param e - event
 */
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerTeleportDamage(EntityDamageEvent e){
    if(!(e.getEntity() instanceof Player)) return;

    Player p = (Player) e.getEntity();
    if (plugin.getPlayers().isInTeleport(p.getUniqueId())) {
        if (DEBUG)
            plugin.getLogger().info("DEBUG: protecting player from teleport damage");
        p.setFallDistance(0);
        e.setCancelled(true);
    }
}
 
源代码12 项目: HeavySpleef   文件: PlayerStateHolder.java
/**
 * Applies the default state to the player
 * and discards the current one<br><br>
 * 
 * Warning: This deletes the entire inventory
 * and all other various player attributes
 * 
 * It is recommended to save the player state
 * with {@link PlayerStateHolder#create(Player, GameMode)}
 * and store a reference to it before invoking this method
 * 
 * @param player
 */
public static void applyDefaultState(Player player, boolean adventureMode) {
	player.setGameMode(adventureMode ? GameMode.ADVENTURE : GameMode.SURVIVAL);
	player.getInventory().clear();
	player.getInventory().setArmorContents(new ItemStack[4]);
	player.setItemOnCursor(null);
	player.updateInventory();
       player.setMaxHealth(20.0);
	player.setHealth(20.0);
	player.setFoodLevel(20);
	player.setLevel(0);
	player.setExp(0f);
	player.setAllowFlight(false);
	player.setFlying(false);
	player.setFallDistance(0);
	player.setFireTicks(0);
	
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	
	for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
		if (player.canSee(player)) {
			continue;
		}
		
		player.showPlayer(onlinePlayer);
	}
}
 
源代码13 项目: IridiumSkyblock   文件: Island.java
public void teleportHome(Player p) {
    if (getHome() == null) home = getCenter();
    if (User.getUser(p).teleportingHome) {
        return;
    }
    if (isBanned(User.getUser(p)) && !members.contains(p.getUniqueId().toString())) {
        p.sendMessage(Utils.color(IridiumSkyblock.getMessages().bannedFromIsland.replace("%prefix%", IridiumSkyblock.getConfiguration().prefix)));
        return;
    }
    if (getSchematic() == null) {
        User u = User.getUser(p);
        if (u.getIsland().equals(this)) {
            if (IridiumSkyblock.getSchematics().schematics.size() == 1) {
                for (Schematics.FakeSchematic schematic : IridiumSkyblock.getSchematics().schematics) {
                    setSchematic(schematic.name);
                    setNetherschematic(schematic.netherisland);
                }
            } else {
                p.openInventory(getSchematicSelectGUI().getInventory());
            }
        }
        return;
    }
    p.setFallDistance(0);
    if (members.contains(p.getUniqueId().toString())) {
        p.sendMessage(Utils.color(IridiumSkyblock.getMessages().teleportingHome.replace("%prefix%", IridiumSkyblock.getConfiguration().prefix)));
    }
    if (Utils.isSafe(getHome(), this)) {
        p.teleport(getHome());
        sendBorder(p);
    } else {
        Location loc = Utils.getNewHome(this, this.home);
        if (loc != null) {
            this.home = loc;
            p.teleport(this.home);
            sendBorder(p);
        } else {
            User.getUser(p).teleportingHome = true;
            pasteSchematic(p, false);
        }
    }
}
 
源代码14 项目: HeavySpleef   文件: PlayerStateHolder.java
public void apply(Player player, boolean teleport) {
	PlayerInventory playerInv = player.getInventory();
	boolean is1_9 = MinecraftVersion.getImplementationVersion().compareTo(MinecraftVersion.V1_9) >= 0;
       boolean isSimpleSize = playerInv.getContents().length <= SIMPLE_INVENTORY_SIZE;

       ItemStack[] inventoryContents = new ItemStack[is1_9 && !isSimpleSize ? playerInv.getSize() : SIMPLE_INVENTORY_SIZE];
       System.arraycopy(inventory, 0, inventoryContents, 0, inventoryContents.length);

       if (!is1_9 || isSimpleSize) {
           ItemStack[] armorContents = new ItemStack[ARMOR_INVENTORY_SIZE];
           System.arraycopy(inventory, inventory.length - ARMOR_INVENTORY_SIZE, armorContents, 0, armorContents.length);
           playerInv.setArmorContents(armorContents);
       }
	
	playerInv.setContents(inventoryContents);

	player.setItemOnCursor(null);
	Map<Integer, ItemStack> exceeded = playerInv.addItem(onCursor);
	for (ItemStack stack : exceeded.values()) {
           if (stack.getType() == Material.AIR) {
               continue;
           }
           
		player.getWorld().dropItem(player.getLocation(), stack);
	}
	
	player.updateInventory();

       player.setMaxHealth(maxHealth);
	player.setHealth(health);
	player.setFoodLevel(foodLevel);
	player.setLevel(level);
	player.setExp(experience);
	player.setAllowFlight(allowFlight);
	player.setFlying(isFlying);
	
	/* Remove current potion effects */
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	player.addPotionEffects(activeEffects);
	
	player.setExhaustion(exhaustion);
	player.setSaturation(saturation);
	player.setFallDistance(fallDistance);
	player.setFireTicks(fireTicks);
	
	if (scoreboard != player.getScoreboard()) {
		Scoreboard showBoard = scoreboard;
		if (scoreboard == null) {
			showBoard = Bukkit.getScoreboardManager().getMainScoreboard();
		}
		
		player.setScoreboard(showBoard);
	}
	
	if (teleport) {
		player.teleport(location);
	}
	
	Location compassTarget = this.compassTarget;
	
	if (compassTarget == null) {
		compassTarget = player.getWorld().getSpawnLocation();
	}
	
	player.setCompassTarget(compassTarget);
	
	for (WeakReference<Player> ref : cantSee) {
		Player cantSeePlayer = ref.get();
		
		if (cantSeePlayer == null) {
			// Player object has been garbage-collected
			continue;
		}
		
		if (!cantSeePlayer.isOnline()) {
			continue;
		}
		
		player.hidePlayer(cantSeePlayer);
	}
	
	player.setGameMode(gamemode);
}
 
源代码15 项目: PGM   文件: MatchPlayerImpl.java
@Override
public void reset() {
  getMatch().callEvent(new PlayerResetEvent(this));

  setFrozen(false);
  Player bukkit = getBukkit();
  bukkit.closeInventory();
  resetInventory();
  bukkit.setArrowsStuck(0);
  bukkit.setExhaustion(0);
  bukkit.setFallDistance(0);
  bukkit.setFireTicks(0);
  bukkit.setFoodLevel(20); // full
  bukkit.setHealth(bukkit.getMaxHealth());
  bukkit.setLevel(0);
  bukkit.setExp(0); // clear xp
  bukkit.setSaturation(5); // default
  bukkit.setAllowFlight(false);
  bukkit.setFlying(false);
  bukkit.setSneaking(false);
  bukkit.setSprinting(false);
  bukkit.setFlySpeed(0.1f);
  bukkit.setKnockbackReduction(0);
  bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);

  for (PotionEffect effect : bukkit.getActivePotionEffects()) {
    if (effect.getType() != null) {
      bukkit.removePotionEffect(effect.getType());
    }
  }

  for (Attribute attribute : ATTRIBUTES) {
    AttributeInstance attributes = bukkit.getAttribute(attribute);
    if (attributes == null) continue;

    for (AttributeModifier modifier : attributes.getModifiers()) {
      attributes.removeModifier(modifier);
    }
  }

  NMSHacks.setAbsorption(bukkit, 0);

  // we only reset bed spawn here so people don't have to see annoying messages when they respawn
  bukkit.setBedSpawnLocation(null);
}
 
源代码16 项目: PerWorldInventory   文件: PWIPlayerManager.java
/**
 * Get a player from the cache, and apply the cached inventories and stats
 * to the actual player. If no matching player is found in the cache, nothing
 * happens and this method simply returns.
 *
 * @param group The {@link Group} the cached player was in.
 * @param gamemode The GameMode the cached player was in.
 * @param player The current actual player to apply the data to.
 * @param cause What triggered the inventory switch; passed on for post-processing.
 */
private void getDataFromCache(Group group, GameMode gamemode, Player player, DeserializeCause cause) {
    PWIPlayer cachedPlayer = getCachedPlayer(group, gamemode, player.getUniqueId());
    if (cachedPlayer == null) {
        ConsoleLogger.debug("No data for player '" + player.getName() + "' found in cache");

        return;
    }

    ConsoleLogger.debug("Player '" + player.getName() + "' found in cache! Setting their data");

    if (settings.getProperty(PwiProperties.LOAD_ENDER_CHESTS))
        player.getEnderChest().setContents(cachedPlayer.getEnderChest());
    if (settings.getProperty(PwiProperties.LOAD_INVENTORY)) {
        player.getInventory().setContents(cachedPlayer.getInventory());
        player.getInventory().setArmorContents(cachedPlayer.getArmor());
    }
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY))
        player.setAllowFlight(cachedPlayer.getCanFly());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME))
        player.setDisplayName(cachedPlayer.getDisplayName());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION))
        player.setExhaustion(cachedPlayer.getExhaustion());
    if (settings.getProperty(PwiProperties.LOAD_EXP))
        player.setExp(cachedPlayer.getExperience());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && player.getAllowFlight())
        player.setFlying(cachedPlayer.isFlying());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER))
        player.setFoodLevel(cachedPlayer.getFoodLevel());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH)) {
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(cachedPlayer.getMaxHealth());
        } else {
            player.setMaxHealth(cachedPlayer.getMaxHealth());
        }
        if (cachedPlayer.getHealth() > 0 && cachedPlayer.getHealth() <= cachedPlayer.getMaxHealth()) {
            player.setHealth(cachedPlayer.getHealth());
        } else {
            player.setHealth(cachedPlayer.getMaxHealth());
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)))
        player.setGameMode(cachedPlayer.getGamemode());
    if (settings.getProperty(PwiProperties.LOAD_LEVEL))
        player.setLevel(cachedPlayer.getLevel());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS)) {
        for (PotionEffect effect : player.getActivePotionEffects()) {
            player.removePotionEffect(effect.getType());
        }
        player.addPotionEffects(cachedPlayer.getPotionEffects());
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION))
        player.setSaturation(cachedPlayer.getSaturationLevel());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE))
        player.setFallDistance(cachedPlayer.getFallDistance());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS))
        player.setFireTicks(cachedPlayer.getFireTicks());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR))
        player.setMaximumAir(cachedPlayer.getMaxAir());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR))
        player.setRemainingAir(cachedPlayer.getRemainingAir());
    if (settings.getProperty(PwiProperties.USE_ECONOMY)) {
        Economy econ = plugin.getEconomy();
        if (econ == null) {
            ConsoleLogger.warning("Economy saving is turned on, but no economy found!");
            return;
        }

        EconomyResponse er = econ.withdrawPlayer(player, econ.getBalance(player));
        if (er.transactionSuccess()) {
            econ.depositPlayer(player, cachedPlayer.getBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from '" + player.getName() + "': " + er.errorMessage);
        }

        EconomyResponse bankER = econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        if (bankER.transactionSuccess()) {
            econ.bankDeposit(player.getName(), cachedPlayer.getBankBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from bank of '" + player.getName() + "': " + er.errorMessage);
        }
    }

    InventoryLoadCompleteEvent event = new InventoryLoadCompleteEvent(player, cause);
    Bukkit.getPluginManager().callEvent(event);
}
 
源代码17 项目: PerWorldInventory   文件: StatSerializer.java
/**
 * Apply stats to a player.
 *
 * @param player The Player to apply the stats to.
 * @param stats  The stats to apply.
 * @param dataFormat See {@link PlayerSerializer#serialize(PWIPlayer)}.
 */
public void deserialize(Player player,JsonObject stats, int dataFormat) {
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY) && stats.has("can-fly"))
        player.setAllowFlight(stats.get("can-fly").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME) && stats.has("display-name"))
        player.setDisplayName(stats.get("display-name").getAsString());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION) && stats.has("exhaustion"))
        player.setExhaustion((float) stats.get("exhaustion").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_EXP) && stats.has("exp"))
        player.setExp((float) stats.get("exp").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && stats.has("flying") && player.getAllowFlight())
        player.setFlying(stats.get("flying").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER) && stats.has("food"))
        player.setFoodLevel(stats.get("food").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH) &&
            stats.has("max-health") &&
            stats.has("health")) {
        double maxHealth = stats.get("max-health").getAsDouble();
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(maxHealth);
        } else {
            player.setMaxHealth(maxHealth);
        }

        double health = stats.get("health").getAsDouble();
        if (health > 0 && health <= maxHealth) {
            player.setHealth(health);
        } else {
            player.setHealth(maxHealth);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)) && stats.has("gamemode")) {
        if (stats.get("gamemode").getAsString().length() > 1) {
            player.setGameMode(GameMode.valueOf(stats.get("gamemode").getAsString()));
        } else {
            int gm = stats.get("gamemode").getAsInt();
            switch (gm) {
                case 0:
                    player.setGameMode(GameMode.CREATIVE);
                    break;
                case 1:
                    player.setGameMode(GameMode.SURVIVAL);
                    break;
                case 2:
                    player.setGameMode(GameMode.ADVENTURE);
                    break;
                case 3:
                    player.setGameMode(GameMode.SPECTATOR);
                    break;
            }
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_LEVEL) && stats.has("level"))
        player.setLevel(stats.get("level").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS) && stats.has("potion-effects")) {
        if (dataFormat < 2) {
            PotionEffectSerializer.setPotionEffects(stats.get("potion-effects").getAsString(), player);
        } else {
            PotionEffectSerializer.setPotionEffects(stats.getAsJsonArray("potion-effects"), player);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION) && stats.has("saturation"))
        player.setSaturation((float) stats.get("saturation").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE) && stats.has("fallDistance"))
        player.setFallDistance(stats.get("fallDistance").getAsFloat());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS) && stats.has("fireTicks"))
        player.setFireTicks(stats.get("fireTicks").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR) && stats.has("maxAir"))
        player.setMaximumAir(stats.get("maxAir").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR) && stats.has("remainingAir"))
        player.setRemainingAir(stats.get("remainingAir").getAsInt());
}
 
源代码18 项目: PerWorldInventory   文件: PWIPlayerManager.java
/**
 * Get a player from the cache, and apply the cached inventories and stats
 * to the actual player. If no matching player is found in the cache, nothing
 * happens and this method simply returns.
 *
 * @param group The {@link Group} the cached player was in.
 * @param gamemode The GameMode the cached player was in.
 * @param player The current actual player to apply the data to.
 * @param cause What triggered the inventory switch; passed on for post-processing.
 */
private void getDataFromCache(Group group, GameMode gamemode, Player player, DeserializeCause cause) {
    PWIPlayer cachedPlayer = getCachedPlayer(group, gamemode, player.getUniqueId());
    if (cachedPlayer == null) {
        ConsoleLogger.debug("No data for player '" + player.getName() + "' found in cache");

        return;
    }

    ConsoleLogger.debug("Player '" + player.getName() + "' found in cache! Setting their data");

    if (settings.getProperty(PwiProperties.LOAD_ENDER_CHESTS))
        player.getEnderChest().setContents(cachedPlayer.getEnderChest());
    if (settings.getProperty(PwiProperties.LOAD_INVENTORY)) {
        player.getInventory().setContents(cachedPlayer.getInventory());
        player.getInventory().setArmorContents(cachedPlayer.getArmor());
    }
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY))
        player.setAllowFlight(cachedPlayer.getCanFly());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME))
        player.setDisplayName(cachedPlayer.getDisplayName());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION))
        player.setExhaustion(cachedPlayer.getExhaustion());
    if (settings.getProperty(PwiProperties.LOAD_EXP))
        player.setExp(cachedPlayer.getExperience());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && player.getAllowFlight())
        player.setFlying(cachedPlayer.isFlying());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER))
        player.setFoodLevel(cachedPlayer.getFoodLevel());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH)) {
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(cachedPlayer.getMaxHealth());
        } else {
            player.setMaxHealth(cachedPlayer.getMaxHealth());
        }
        if (cachedPlayer.getHealth() > 0 && cachedPlayer.getHealth() <= cachedPlayer.getMaxHealth()) {
            player.setHealth(cachedPlayer.getHealth());
        } else {
            player.setHealth(cachedPlayer.getMaxHealth());
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)))
        player.setGameMode(cachedPlayer.getGamemode());
    if (settings.getProperty(PwiProperties.LOAD_LEVEL))
        player.setLevel(cachedPlayer.getLevel());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS)) {
        for (PotionEffect effect : player.getActivePotionEffects()) {
            player.removePotionEffect(effect.getType());
        }
        player.addPotionEffects(cachedPlayer.getPotionEffects());
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION))
        player.setSaturation(cachedPlayer.getSaturationLevel());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE))
        player.setFallDistance(cachedPlayer.getFallDistance());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS))
        player.setFireTicks(cachedPlayer.getFireTicks());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR))
        player.setMaximumAir(cachedPlayer.getMaxAir());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR))
        player.setRemainingAir(cachedPlayer.getRemainingAir());
    if (settings.getProperty(PwiProperties.USE_ECONOMY)) {
        Economy econ = plugin.getEconomy();
        if (econ == null) {
            ConsoleLogger.warning("Economy saving is turned on, but no economy found!");
            return;
        }

        EconomyResponse er = econ.withdrawPlayer(player, econ.getBalance(player));
        if (er.transactionSuccess()) {
            econ.depositPlayer(player, cachedPlayer.getBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from '" + player.getName() + "': " + er.errorMessage);
        }

        EconomyResponse bankER = econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        if (bankER.transactionSuccess()) {
            econ.bankDeposit(player.getName(), cachedPlayer.getBankBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from bank of '" + player.getName() + "': " + er.errorMessage);
        }
    }

    InventoryLoadCompleteEvent event = new InventoryLoadCompleteEvent(player, cause);
    Bukkit.getPluginManager().callEvent(event);
}
 
源代码19 项目: PerWorldInventory   文件: StatSerializer.java
/**
 * Apply stats to a player.
 *
 * @param player The Player to apply the stats to.
 * @param stats  The stats to apply.
 * @param dataFormat See {@link PlayerSerializer#serialize(PWIPlayer)}.
 */
public void deserialize(Player player,JsonObject stats, int dataFormat) {
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY) && stats.has("can-fly"))
        player.setAllowFlight(stats.get("can-fly").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME) && stats.has("display-name"))
        player.setDisplayName(stats.get("display-name").getAsString());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION) && stats.has("exhaustion"))
        player.setExhaustion((float) stats.get("exhaustion").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_EXP) && stats.has("exp"))
        player.setExp((float) stats.get("exp").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && stats.has("flying") && player.getAllowFlight())
        player.setFlying(stats.get("flying").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER) && stats.has("food"))
        player.setFoodLevel(stats.get("food").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH) &&
            stats.has("max-health") &&
            stats.has("health")) {
        double maxHealth = stats.get("max-health").getAsDouble();
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(maxHealth);
        } else {
            player.setMaxHealth(maxHealth);
        }

        double health = stats.get("health").getAsDouble();
        if (health > 0 && health <= maxHealth) {
            player.setHealth(health);
        } else {
            player.setHealth(maxHealth);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)) && stats.has("gamemode")) {
        if (stats.get("gamemode").getAsString().length() > 1) {
            player.setGameMode(GameMode.valueOf(stats.get("gamemode").getAsString()));
        } else {
            int gm = stats.get("gamemode").getAsInt();
            switch (gm) {
                case 0:
                    player.setGameMode(GameMode.CREATIVE);
                    break;
                case 1:
                    player.setGameMode(GameMode.SURVIVAL);
                    break;
                case 2:
                    player.setGameMode(GameMode.ADVENTURE);
                    break;
                case 3:
                    player.setGameMode(GameMode.SPECTATOR);
                    break;
            }
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_LEVEL) && stats.has("level"))
        player.setLevel(stats.get("level").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS) && stats.has("potion-effects")) {
        if (dataFormat < 2) {
            PotionEffectSerializer.setPotionEffects(stats.get("potion-effects").getAsString(), player);
        } else {
            PotionEffectSerializer.setPotionEffects(stats.getAsJsonArray("potion-effects"), player);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION) && stats.has("saturation"))
        player.setSaturation((float) stats.get("saturation").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE) && stats.has("fallDistance"))
        player.setFallDistance(stats.get("fallDistance").getAsFloat());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS) && stats.has("fireTicks"))
        player.setFireTicks(stats.get("fireTicks").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR) && stats.has("maxAir"))
        player.setMaximumAir(stats.get("maxAir").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR) && stats.has("remainingAir"))
        player.setRemainingAir(stats.get("remainingAir").getAsInt());
}
 
源代码20 项目: askyblock   文件: PlayerEvents.java
/**
 * Prevents visitors from getting damage if invinciblevisitors option is set to TRUE
 * @param e - event
 */
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onVisitorGetDamage(EntityDamageEvent e){
    if(!Settings.invincibleVisitors
            || !(e.getEntity() instanceof Player)
            || e.getCause().equals(DamageCause.ENTITY_ATTACK)) {
        return;
    }
    Player p = (Player) e.getEntity();
    if (!IslandGuard.inWorld(p) || plugin.getGrid().locationIsOnIsland(p, p.getLocation())) return;

    if (Settings.visitorDamagePrevention.contains(e.getCause())) e.setCancelled(true);

    if(e.getCause().equals(DamageCause.VOID)) {
        if (plugin.getPlayers().hasIsland(p.getUniqueId()) || plugin.getPlayers().inTeam(p.getUniqueId())) {
            Location safePlace = plugin.getGrid().getSafeHomeLocation(p.getUniqueId(), 1);
            if (safePlace != null) {
                unsetFalling(p.getUniqueId());
                p.teleport(safePlace);
                // Set their fall distance to zero otherwise they crash onto their island and die
                p.setFallDistance(0);
                e.setCancelled(true);
                return;
            }
        }
        if (plugin.getGrid().getSpawn() != null) {
            p.teleport(plugin.getGrid().getSpawnPoint());
            // Set their fall distance to zero otherwise they crash onto their island and die
            p.setFallDistance(0);
            e.setCancelled(true);
            return;
        } else if (!p.performCommand("spawn")) {
            // If this command doesn't work, let them die otherwise they may get trapped in the void forever
            return;
        } else {
            // Set their fall distance to zero otherwise they crash onto their island and die
            p.setFallDistance(0);
            e.setCancelled(true);
        }
    }
}