org.bukkit.entity.Ageable#isAdult ( )源码实例Demo

下面列出了org.bukkit.entity.Ageable#isAdult ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: Carbon   文件: ItemListener.java
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityKilled(EntityDeathEvent e) {
    if (e.getEntity().getType() != EntityType.SHEEP || !plugin.getConfig().getBoolean("options.sheep.dropMutton", true) || !e.getEntity().getWorld().isGameRule("doMobLoot") || !(e.getEntity() instanceof Ageable)) {
        return;
    }
    Ageable entity = (Ageable) e.getEntity();
    if (!entity.isAdult()) {
        return;
    }
    boolean fireaspect = false;
    int looting = 1;
    if (entity.getLastDamageCause() instanceof EntityDamageByEntityEvent) {
        EntityDamageByEntityEvent dEvent = (EntityDamageByEntityEvent) entity.getLastDamageCause();
        if (dEvent.getDamager() != null && dEvent.getDamager() instanceof Player) {
            ItemStack hand = ((Player) dEvent.getDamager()).getItemInHand();
            fireaspect = hand.containsEnchantment(Enchantment.FIRE_ASPECT);
            if (hand.containsEnchantment(Enchantment.LOOT_BONUS_MOBS))
                looting += hand.getEnchantmentLevel(Enchantment.LOOT_BONUS_MOBS);
            if (looting < 1) //Incase a plugin sets an enchantment level to be negative
                looting = 1;
        } else if (dEvent.getDamager() != null && dEvent.getDamager() instanceof Arrow) {
            Arrow a = (Arrow) dEvent.getDamager();
            if (a.getFireTicks() > 0)
                fireaspect = true;
        }
    }
    if (entity.getLastDamageCause().getCause() == DamageCause.FIRE_TICK || entity.getLastDamageCause().getCause() == DamageCause.FIRE
            || entity.getLastDamageCause().getCause() == DamageCause.LAVA || fireaspect)
        e.getDrops().add(new ItemStack(Carbon.injector().cookedMuttonItemMat, random.nextInt(2) + 1 + random.nextInt(looting)));
    else
        e.getDrops().add(new ItemStack(Carbon.injector().muttonItemMat, random.nextInt(2) + 1 + random.nextInt(looting)));
}
 
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