net.minecraft.util.profiler.Profiler#net.minecraft.client.texture.SpriteAtlasTexture源码实例Demo

下面列出了net.minecraft.util.profiler.Profiler#net.minecraft.client.texture.SpriteAtlasTexture 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: the-hallow   文件: HallowedLoadingScreen.java
@Override
public void render(int mouseX, int mouseY, float delta) {
	renderDirtBackground(0);
	this.drawCenteredString(font, I18n.translate(message), width / 2, height / 2 - 50, 0xFFFFFF);
	
	float scale = 100f;
	RenderSystem.pushMatrix();
	RenderSystem.translatef(width / 2f, height / 2f + 65 + MathHelper.sin(floatingTick / 6.5f) * 25, 500f);
	RenderSystem.scalef(scale, scale, scale);
	RenderSystem.rotatef(180, 1, 0, 0);
	RenderSystem.rotatef(rotation, 0, 1, 0);
	
	minecraft.getTextureManager().bindTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
	minecraft.getItemRenderer().renderGuiItem(pumpkinStack, 0, 0);
	
	RenderSystem.popMatrix();
}
 
源代码2 项目: the-hallow   文件: HallowedCactusEntityRenderer.java
@Override
public void render(RestlessCactusEntity entity, float yaw, float tickDelta, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int light) {
	BlockRenderManager manager = MinecraftClient.getInstance().getBlockRenderManager();
	BlockState state = HallowedBlocks.RESTLESS_CACTUS.getDefaultState();
	renderManager.textureManager.bindTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
	matrixStack.push();
	matrixStack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(-yaw));
	matrixStack.translate(-0.5f, 0.0f, -0.5f);
	
	for (int i = 0; i < entity.getCactusHeight(); i++) {
		manager.renderBlockAsEntity(state, matrixStack, vertexConsumerProvider, light, OverlayTexture.DEFAULT_UV);
		matrixStack.translate(0.0F, 1.0F, 0.0F);
	}
	matrixStack.pop();
}
 
源代码3 项目: Sandbox   文件: MixinFluidRenderer.java
@Inject(at = @At("RETURN"), method = "onResourceReload")
public void reload(CallbackInfo info) {
    SpriteAtlasTexture spriteAtlasTexture_1 = (SpriteAtlasTexture) MinecraftClient.getInstance().getTextureManager().getTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
    spriteMap.clear();
    Registry.FLUID.forEach(fluid -> {
        if (fluid instanceof FluidWrapper) {
            Sprite[] sprites = new Sprite[2];
            sprites[0] = spriteAtlasTexture_1.getSprite(WrappingUtil.convert(((FluidWrapper) fluid).fluid.getTexturePath(false)));
            sprites[1] = spriteAtlasTexture_1.getSprite(WrappingUtil.convert(((FluidWrapper) fluid).fluid.getTexturePath(true)));
            spriteMap.put(((FluidWrapper) fluid).fluid, sprites);
        }
    });
}
 
源代码4 项目: Sandbox   文件: MixinModelLoader.java
@Redirect(method = "<init>", at = @At(value = "INVOKE", target = "Ljava/util/Set;addAll(Ljava/util/Collection;)Z"))
public boolean addAll(Set<SpriteIdentifier> set, Collection<SpriteIdentifier> set2) {
    for (Fluid fluid : Registry.FLUID) {
        if (fluid instanceof FluidWrapper) {
            set.add(new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, WrappingUtil.convert(((FluidWrapper) fluid).fluid.getTexturePath(false))));
            set.add(new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, WrappingUtil.convert(((FluidWrapper) fluid).fluid.getTexturePath(true))));
        }
    }
    return set.addAll(set2);
}
 
源代码5 项目: MineLittlePony   文件: LevitatingItemRenderer.java
public static RenderLayer getRenderLayer() {
    return getRenderLayer(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
}
 
源代码6 项目: patchwork-api   文件: TextureStitchEvent.java
public TextureStitchEvent(SpriteAtlasTexture map) {
	this.map = map;
}
 
源代码7 项目: patchwork-api   文件: TextureStitchEvent.java
public SpriteAtlasTexture getMap() {
	return map;
}
 
源代码8 项目: patchwork-api   文件: TextureStitchEvent.java
public Pre(SpriteAtlasTexture map, Set<Identifier> sprites) {
	super(map);
	this.sprites = sprites;
}
 
源代码9 项目: patchwork-api   文件: TextureStitchEvent.java
public Post(SpriteAtlasTexture map) {
	super(map);
}
 
源代码10 项目: patchwork-api   文件: RenderEvents.java
public static void onTextureStitchPre(SpriteAtlasTexture spriteAtlasTexture, Set<Identifier> set) {
	eventDispatcher.accept(new TextureStitchEvent.Pre(spriteAtlasTexture, set));
}
 
源代码11 项目: patchwork-api   文件: RenderEvents.java
public static void onTextureStitchPost(SpriteAtlasTexture spriteAtlasTexture) {
	eventDispatcher.accept(new TextureStitchEvent.Post(spriteAtlasTexture));
}
 
源代码12 项目: patchwork-api   文件: MixinSpriteAtlasTexture.java
@Inject(method = "stitch", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/texture/SpriteAtlasTexture;loadSprites(Lnet/minecraft/resource/ResourceManager;Ljava/util/Set;)Ljava/util/Collection;", ordinal = 0), locals = LocalCapture.CAPTURE_FAILHARD)
private void onStitch(ResourceManager resourceManager, Iterable<Identifier> iterable, Profiler profiler, CallbackInfoReturnable<SpriteAtlasTexture.Data> cir, Set<Identifier> set) {
	RenderEvents.onTextureStitchPre((SpriteAtlasTexture) (Object) this, set);
}
 
源代码13 项目: patchwork-api   文件: MixinSpriteAtlasTexture.java
@Inject(method = "upload", at = @At("RETURN"))
private void onUpload(SpriteAtlasTexture.Data data, CallbackInfo ci) {
	RenderEvents.onTextureStitchPost((SpriteAtlasTexture) (Object) this);
}